Commented 19 years ago2005-04-19 12:16:30 UTCComment #6857
Ok well I had a go on it and the gameplay was great, the layout was great but... The mountains textures were really stretched!!!
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know) The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Commented 19 years ago2005-04-19 17:26:57 UTCComment #6869
Thanks Habboi
A lot of people have mentioned the stretched textures and I shall fix the worst areas. The textures are scaled up quite a lot (about 1.45 I think). The problem is if I scale it down to a reasonable size it looks very tiled, especially the grass (its an alpha blend texture aye). But I can definitely fix the really stretched bits on the tall mountain faces.
Can I ask, did you think it looked stretched everywhere, or just on certain bits?
The water under the 'electrical bit' (yes that is its official name) is expensive, I am actually lowering that to cheap so brace yourself!
So far everyone appreciates the layout as ok which is great, means I can just get on with fixing the easy bits.
Commented 19 years ago2005-04-20 11:41:49 UTCComment #6896
Yes use the blend texture... It looked stretched on most of the mountains but thats not your fault really because displacements can really make a map look bad if used wrongly! Make sure you change that computer model so that it has a bottom to it
And just make the detail slightly better. That is all!
Commented 19 years ago2005-04-20 18:54:43 UTCComment #6918
Yes yes I am already using a blend texture obviously. I wouldn't say I have used displacements wrongly - but as you might have guessed the reason some areas look stretched is because the faces of the displacements themselves are stretched. I am going to edit the displacements to smooth them off and reduce the length of the problem faces and also fiddle around with texture scale (I am thinking of creating a custom blend texture to allow a good low scale without to much of a tiling effect).
I will change the computer prop no problem as yes it does look pretty weird :S
And to better the detail? Do you mean more? or improve on whats there? Any suggestions?
Commented 19 years ago2005-04-21 13:13:37 UTCComment #6930
Just add more trees etc... Oh and displacements can be made wrong as yours are stretched a lot. If you look at other maps with displacements such as the map on this site called dm_lakeside I think.
Commented 19 years ago2005-04-21 20:48:44 UTCComment #6940
I thought this map was pretty good. The only thing is the texture usage. The cliff texturing in some spots was just awful. Other than that, this was a really good map. I think if you just didn't stretch those textures so much it would be quite impressive. - HeAdCrAb KILLA
I want source so I can dl it and play it :~(
"this is nice..."
I'll take a look at it when I get back from college
I hope huge size wont mean tiny framerates
Framerate is not to bad - about the same as the official maps.
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know)
The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
A lot of people have mentioned the stretched textures and I shall fix the worst areas. The textures are scaled up quite a lot (about 1.45 I think). The problem is if I scale it down to a reasonable size it looks very tiled, especially the grass (its an alpha blend texture aye). But I can definitely fix the really stretched bits on the tall mountain faces.
Can I ask, did you think it looked stretched everywhere, or just on certain bits?
The water under the 'electrical bit' (yes that is its official name) is expensive, I am actually lowering that to cheap so brace yourself!
So far everyone appreciates the layout as ok which is great, means I can just get on with fixing the easy bits.
It looked stretched on most of the mountains but thats not your fault really because displacements can really make a map look bad if used wrongly!
Make sure you change that computer model so that it has a bottom to it
And just make the detail slightly better. That is all!
I will change the computer prop no problem as yes it does look pretty weird :S
And to better the detail? Do you mean more? or improve on whats there? Any suggestions?
Oh and displacements can be made wrong as yours are stretched a lot. If you look at other maps with displacements such as the map on this site called dm_lakeside I think.