Commented 19 years ago2005-05-01 00:25:58 UTCComment #7083
Here's the same one except I tried different textures for the room and the bunker. I also fixed the face-splitting. The bunker has a func_wall floor (oxymoronic), the barricades have a 1-unit gap, and the supports are func_walls.
I had a cool idea (if possible and probably is) where you can break the wooden supports on the blockades and it falls on whoever's there =D