func_tankrocket

Counter-Strike CS
func_tankrocket by YODEL185
Posted 19 years ago2005-04-30 15:42:35 UTC • Problems • Counter-Strike
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Name
func_tankrocket
By
YODEL185 YODEL185
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
19 years ago2005-04-30 15:42:35 UTC
Updated
19 years ago2005-05-02 18:43:53 UTC
Views
2014
Downloads
680
Comments
8
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i fixed the problem i was having with this file. i changed the tank into a func_tankmorter. thanks for your help! now that its fixed, do i delete this?

8 Comments

Commented 19 years ago2005-04-30 20:37:53 UTC Comment #7076
You should move this to the 'problem map' section. Go to 'edit' and then change the location to the problem section.
Commented 19 years ago2005-04-30 21:17:32 UTC Comment #7077
Please strike my last...

Now, what I should be telling you is to go through Atom's tutorial again, but I will not. You pretty much got it right excepth for a couple of things.

First, because you have the tank pointed 180?, you need to put the tank controls on the opposite side of your tank--just like atom's.

For the sound issue, you need to adjust your multimanager. I've been told never to set any multimanager value to zero, as this can cause weird errors. Instead, make the value .001 if you want the event to occur right away.

And if you want rockets instead of bullets to come out the business end of your tank, you need to change the enity from func_tank to func_tank rocket.

After that, change the rate of fire and other misc. settings to you liking.

Func_tanks can be a little tricky at first, but they're really not so bad when you get down to it. Good Luck!
Commented 19 years ago2005-05-01 15:13:49 UTC Comment #7096
awesome, thanks for your help. now the sound works perfectly. i also changed where the player can USE the cannon. should i change that again? my main question has to do with firing the cannon. what does it mean if it says "Cant create entity: rpg_rocket. NULL Ent in create!"?
does that mean its not actually firing anything? if so, how can i fix it?
Commented 19 years ago2005-05-01 15:14:37 UTC Comment #7097
awesome, thanks for your help. now the sound works perfectly. i also changed where the player can USE the cannon. should i change that again? my main question has to do with firing the cannon. what does it mean if it says "Cant create entity: rpg_rocket. NULL Ent in create!"?
does that mean its not actually firing anything? if so, how can i fix it?
Commented 19 years ago2005-05-02 00:28:17 UTC Comment #7101
Try compiling atom's example stock and see if it works. If it dosen't, something is most likely awry with your configuration.
Commented 19 years ago2005-05-02 11:20:55 UTC Comment #7105
It's cause you're running it in CS. CS doesn't have a rpg_rocket.
Commented 19 years ago2005-05-02 18:44:50 UTC Comment #7111
thanks for your help guys! its fixed now and i uploaded my fixed version of it. but now that its no longer a Problem Map, should i delete it?
Commented 19 years ago2005-05-06 11:57:11 UTC Comment #7160
If you want.

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