i fixed the problem i was having with this file. i changed the tank into a func_tankmorter. thanks for your help! now that its fixed, do i delete this?
Commented 19 years ago2005-04-30 21:17:32 UTCComment #7077
Please strike my last...
Now, what I should be telling you is to go through Atom's tutorial again, but I will not. You pretty much got it right excepth for a couple of things.
First, because you have the tank pointed 180?, you need to put the tank controls on the opposite side of your tank--just like atom's.
For the sound issue, you need to adjust your multimanager. I've been told never to set any multimanager value to zero, as this can cause weird errors. Instead, make the value .001 if you want the event to occur right away.
And if you want rockets instead of bullets to come out the business end of your tank, you need to change the enity from func_tank to func_tank rocket.
After that, change the rate of fire and other misc. settings to you liking.
Func_tanks can be a little tricky at first, but they're really not so bad when you get down to it. Good Luck!
Commented 19 years ago2005-05-01 15:13:49 UTCComment #7096
awesome, thanks for your help. now the sound works perfectly. i also changed where the player can USE the cannon. should i change that again? my main question has to do with firing the cannon. what does it mean if it says "Cant create entity: rpg_rocket. NULL Ent in create!"? does that mean its not actually firing anything? if so, how can i fix it?
Commented 19 years ago2005-05-01 15:14:37 UTCComment #7097
awesome, thanks for your help. now the sound works perfectly. i also changed where the player can USE the cannon. should i change that again? my main question has to do with firing the cannon. what does it mean if it says "Cant create entity: rpg_rocket. NULL Ent in create!"? does that mean its not actually firing anything? if so, how can i fix it?
Now, what I should be telling you is to go through Atom's tutorial again, but I will not. You pretty much got it right excepth for a couple of things.
First, because you have the tank pointed 180?, you need to put the tank controls on the opposite side of your tank--just like atom's.
For the sound issue, you need to adjust your multimanager. I've been told never to set any multimanager value to zero, as this can cause weird errors. Instead, make the value .001 if you want the event to occur right away.
And if you want rockets instead of bullets to come out the business end of your tank, you need to change the enity from func_tank to func_tank rocket.
After that, change the rate of fire and other misc. settings to you liking.
Func_tanks can be a little tricky at first, but they're really not so bad when you get down to it. Good Luck!
does that mean its not actually firing anything? if so, how can i fix it?
does that mean its not actually firing anything? if so, how can i fix it?