Fake Lighting Half-Life

Half-Life HL
Fake Lighting Half-Life by rowleybob
Posted 19 years ago2005-05-15 10:58:50 UTC • Examples • Half-Life
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Name
Fake Lighting Half-Life
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-05-15 10:58:50 UTC
Updated
19 years ago2005-09-18 14:19:20 UTC
Views
2800
Downloads
845
Comments
11
Download (31.27kb)

Fake lighing using a 1-unit-thick func_wall_toggle 'covering' 'round all the walls, floor, ceiling, and lamps.

Just flip the swtich to turn on/off.

You can make the room dark as pitch, by setting func_wall_toggle's 'fx amount' to 245-250.

Might be able to use this in concert with other methods, to achieve dynamic lighitng effects.

11 Comments

Commented 19 years ago2005-05-16 04:55:36 UTC Comment #7287
Cool
Commented 19 years ago2005-05-22 15:51:36 UTC Comment #7387
Nice, quite usefull!
Commented 19 years ago2005-05-23 02:33:44 UTC Comment #7394
Gee, where did you ever think of that? ;) hehe
Commented 19 years ago2005-06-02 14:19:17 UTC Comment #7548
Sorry, but why would you want to use this if you can already just toggle a light on and off?
Commented 19 years ago2005-06-02 17:35:16 UTC Comment #7556
Um, how 'bout on a brush-based entity, that comes up fullbright? Or does ZHLT light flags do that already--I'm pretty new at lighting, 'cause usually 'am too impatient to run HLrad. :0
Commented 19 years ago2005-06-06 18:26:58 UTC Comment #7628
Played around with the light flags and found they crash hlrad. found an old thead that informed me this is a known bug with the newest compile tools.

So I guess this might be useful to make something 'look' opaque, after-all. :)
Commented 19 years ago2005-06-06 18:27:27 UTC Comment #7629
Played around with the light flags and found they crash hlrad. found an old thead that informed me this is a known bug with the newest compile tools.

So I guess this might be useful to make something 'look' opaque, after-all. :)
Commented 19 years ago2005-06-06 18:56:02 UTC Comment #7630
Strike my last. :(

Downloaded the latest compile tools--3.2.1--and the ZHLT light flags work fine now.

Not so useful after-all...:(
Commented 19 years ago2005-07-29 16:06:22 UTC Comment #8312
lol. oh well, its still well done and well thought out :)
Commented 19 years ago2005-07-29 18:11:18 UTC Comment #8318
Yeah, I was all excited until I realized It serves no practical purpose I can think of...

Thank You for the comment!
Commented 18 years ago2006-01-25 16:36:36 UTC Comment #10682
wow is that the doom floor texture?

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