Explosive Spark

Half-Life HL
Explosive Spark by alexb911
Posted 19 years ago2005-07-22 13:36:26 UTC • Examples • Half-Life
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Name
Explosive Spark
By
alexb911 alexb911
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-07-22 13:36:26 UTC
Updated
19 years ago2005-09-10 04:27:41 UTC
Views
2699
Downloads
863
Comments
11
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just a quick map to demonstrate how to combine env_explosion and env_spark, using a simple multimanager. Good one for new mappers. Enjoy! Walk near the computer to start the sequence

11 Comments

Commented 19 years ago2005-07-22 14:05:32 UTC Comment #8209
at first I thought this was naff, but then realised there's no other example like this! if I'd known, I would have done one! i agree with your 'quick map' commment!!! love the lighting lol
Commented 19 years ago2005-07-22 16:06:55 UTC Comment #8212
Well it's nice although I included all these stuff in one of my example maps and added more stuff like tarrein and destroyable mines!
Commented 19 years ago2005-07-22 16:10:42 UTC Comment #8213
Oh and my point is= newbies chack the old example maps too for they can be realy usefull and they will probebly cost you alot of quastions! Like how they did those headcrabs burrowing in the sand! If you would have searched the vault a little you would have found my example map!(How I love to pimp my work)
Commented 19 years ago2005-07-22 16:12:03 UTC Comment #8214
Whoops again..."cost you alot of quastions!" save you alot of quastions! I was just annoyed!
Commented 19 years ago2005-07-23 04:31:53 UTC Comment #8218
I thought i'd add this to examples coz its simple, easy to see for newbies, and it has a great effect
Commented 19 years ago2005-07-23 04:32:49 UTC Comment #8219
I tried using func_door on the front, so that when the explosion happened, the front would change from ''active' to 'dead' texture. Hoever, the textures look completly dif.
Commented 19 years ago2005-07-23 04:40:19 UTC Comment #8220
Well you will need the active texture to have a +A or +0 before it's name and the other texture will be with the same name only with the opisite + thingy!(if the first texture will have a +A the secound one will have a +0...ect)
Commented 19 years ago2005-07-23 06:17:03 UTC Comment #8221
cool. i might update this later
Commented 19 years ago2005-08-06 20:43:20 UTC Comment #8477
A nice way too pimp maps I used! And rating off for example maps!!
Commented 19 years ago2005-10-10 11:04:51 UTC Comment #9396
stop moaning elon!
Commented 16 years ago2008-09-10 13:04:22 UTC Comment #16811
thanks for this

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