Takes place in a bank. Free the hostages! CT's start outside the bank. T's start inside. Bank has 2 floors. 2 hostages are in each vault. Sorry for the large download.
Commented 19 years ago2005-08-09 09:23:06 UTCComment #8525
Cool map! My review: *************** + Layout. Lots of different routes to go on. + Texturing. Looks nice and clean. + Ambient sounds. + Gameplay **************** - Only 2 hostages. - You could have some veichles passing by on that street, behind those barriers, near the CT spawn. ********************* In total - this map reminds me much of cs_robbery. It looks clean, has good gameplay, and without minor bad things - it's really good. Good work!
Commented 19 years ago2005-08-09 12:22:39 UTCComment #8528
Heh...there are actually 4 hostages. Two in the vault behind the teller area and two in another vault almost on the exact opposite side of the building. I'm tempted to put the others in the top floor. For those of you who have seen the map could you give me some suggestions on hostage placement?
Commented 19 years ago2005-08-24 03:00:27 UTCComment #8666
Much nicer than de_outpost: better texturing and lighting by far.
+ Excellent architecture in general; nice detail. Looks convincing. + Most textures (the walls, for example, fit well, but the sofas look terrible with them). - A lot of stuff feels too big. Look at those police cars. You could stand tall in one. Careful with scale.
You should definitely use more custom textures. That ? and dropping the prefabs and adding proper details yourself ? could have you making good four- or five-star maps in my opinion. Keep it up.
Another three stars; the texturing and scale let it down.
Commented 19 years ago2005-08-24 12:36:44 UTCComment #8692
Thanks for the feedback. I was hoping to make my own textures...but then I got lazy...heh...when you don't have much free time using prefabs and other textures sure helps...even thought the results may not be what you expect. I tried to fit them as best possible.
Sry - no time for a d/l that big...
"Looking for suggestions on lighting (creating some dark areas), spawn placement and hostage placement."
If its not finished, it should be in the Unfinished vault.
***************
+ Layout. Lots of different routes to go on.
+ Texturing. Looks nice and clean.
+ Ambient sounds.
+ Gameplay
****************
- Only 2 hostages.
- You could have some veichles passing by on that street, behind those barriers, near the CT spawn.
*********************
In total - this map reminds me much of cs_robbery. It looks clean, has good gameplay, and without minor bad things - it's really good. Good work!
+ Excellent architecture in general; nice detail. Looks convincing.
+ Most textures (the walls, for example, fit well, but the sofas look terrible with them).
- A lot of stuff feels too big. Look at those police cars. You could stand tall in one. Careful with scale.
You should definitely use more custom textures. That ? and dropping the prefabs and adding proper details yourself ? could have you making good four- or five-star maps in my opinion. Keep it up.
Another three stars; the texturing and scale let it down.