de_manor

Counter-Strike: Source CSS
de_manor by Cthuga
Posted 19 years ago2005-08-03 13:59:33 UTC • Completed • Counter-Strike: Source
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Name
de_manor
By
Cthuga Cthuga
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Created
19 years ago2005-08-03 13:59:33 UTC
Updated
19 years ago2005-08-03 13:59:33 UTC
Views
3036
Downloads
728
Comments
7
Rating
4.00 (2)
Reviews
0
full star full star full star full star empty star Download (Hosted Externally)

This map was created in dust/inferno climates. I hope it will be really great to play.
Optimal number of players - 6+
Vote/comment

7 Comments

Commented 19 years ago2005-08-03 15:33:31 UTC Comment #8411
+ Nice Architecture, looks lovely

+ Great layout!

+ Nice endless sand skybox, please tell me how to do that

+ Decent texturing

- Only one cubemap, and you forgot to build it.

- The map is in SERIOUS need of optimization, it would be laggy as hell online - pretty much all the map is being drawn at all times. And the showbudget has some bars off the scale quite a lot.

4/5

Very good map, but needs optimization. I bet it took awhile to compile!!

You don't really NEED more cubemaps as none of your map contains reflective surfaces. But if you ever make a map with reflective surfaces, it will look bad if you only have one cubemap in it.....just advice for the future.

Well done.
Commented 19 years ago2005-08-03 15:43:24 UTC Comment #8412
Oops I made a mistake, there is one reflective floor, that's how I noticed the cubemaps were'n't built. :)
Commented 19 years ago2005-08-03 16:41:51 UTC Comment #8413
Ouch sorry - I forgot to build them :) I will update it in 5 min , sorry again
Commented 19 years ago2005-08-03 17:00:03 UTC Comment #8414
Okay, now should be fine, and about that how to make this terrain - it's easier than you think. Take a look :

http://forum.interlopers.net/viewtopic.php?t=1839
Commented 19 years ago2005-08-04 06:40:11 UTC Comment #8420
Here is another link , where you can download this file. To do that, click on the link, then select "free" option, and wait around 20 sec

http://rapidshare.de/files/3640381/de_manor.zip.html
Commented 19 years ago2005-08-04 14:46:14 UTC Comment #8424
Cubemaps are used in Source mapping. They allow reflective surfaces and models to have the correct lighting effect. Otherwise, the models and the reflective surfaces just use the default skybox texture to reflect light instead of the lighting around them. This can look very ugly in some circumstances.
Commented 19 years ago2005-08-19 00:33:13 UTC Comment #8625
woah...i hope i cant make map good like you

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