Commented 19 years ago2005-08-03 15:33:31 UTCComment #8411
+ Nice Architecture, looks lovely
+ Great layout!
+ Nice endless sand skybox, please tell me how to do that
+ Decent texturing
- Only one cubemap, and you forgot to build it.
- The map is in SERIOUS need of optimization, it would be laggy as hell online - pretty much all the map is being drawn at all times. And the showbudget has some bars off the scale quite a lot.
4/5
Very good map, but needs optimization. I bet it took awhile to compile!!
You don't really NEED more cubemaps as none of your map contains reflective surfaces. But if you ever make a map with reflective surfaces, it will look bad if you only have one cubemap in it.....just advice for the future.
Commented 19 years ago2005-08-04 14:46:14 UTCComment #8424
Cubemaps are used in Source mapping. They allow reflective surfaces and models to have the correct lighting effect. Otherwise, the models and the reflective surfaces just use the default skybox texture to reflect light instead of the lighting around them. This can look very ugly in some circumstances.
+ Great layout!
+ Nice endless sand skybox, please tell me how to do that
+ Decent texturing
- Only one cubemap, and you forgot to build it.
- The map is in SERIOUS need of optimization, it would be laggy as hell online - pretty much all the map is being drawn at all times. And the showbudget has some bars off the scale quite a lot.
4/5
Very good map, but needs optimization. I bet it took awhile to compile!!
You don't really NEED more cubemaps as none of your map contains reflective surfaces. But if you ever make a map with reflective surfaces, it will look bad if you only have one cubemap in it.....just advice for the future.
Well done.
http://forum.interlopers.net/viewtopic.php?t=1839
http://rapidshare.de/files/3640381/de_manor.zip.html