Commented 19 years ago2005-08-22 18:02:58 UTCComment #8650
No offense, but I honestly thought this was for the original CS.
I don't have CS:S, but here's my suggestion based on the screenshot:
The map looks pretty bland. Take advantage of the HL2 engine! Add a 3D skybox with trees and hills and whatever that would fit. Use a few barrel props like in the original de_dust for CS:S. (note that I said a few, don't litter the map with them or else it's not fun) Turn your ground into a displacement map, make it a bit bumpy, and seal the bottom with the NODRAW texture. Add some scenery in the level, too. Maybe like a few palm trees or some cars will do it. (not too many or it will block the view) Some little details could also do. Maybe add dustmotes in the house thingy if you don't have them or put some overlays at appropriate places. If you don't know how to do any of the above, search on how to do the above.
Commented 19 years ago2005-08-23 10:00:16 UTCComment #8655
Use some physical objects, like barrels or boxes.. You can spawn them with the entity prop_physics, or for dynamic entitys like,, ragdolls or mathresses, prop_ragdoll. And, yes, every one likes 3D skyboxes!
I don't have CS:S, but here's my suggestion based on the screenshot:
The map looks pretty bland. Take advantage of the HL2 engine! Add a 3D skybox with trees and hills and whatever that would fit. Use a few barrel props like in the original de_dust for CS:S. (note that I said a few, don't litter the map with them or else it's not fun) Turn your ground into a displacement map, make it a bit bumpy, and seal the bottom with the NODRAW texture. Add some scenery in the level, too. Maybe like a few palm trees or some cars will do it. (not too many or it will block the view) Some little details could also do. Maybe add dustmotes in the house thingy if you don't have them or put some overlays at appropriate places. If you don't know how to do any of the above, search on how to do the above.
You can spawn them with the entity prop_physics, or for dynamic entitys like,, ragdolls or mathresses, prop_ragdoll.
And, yes, every one likes 3D skyboxes!
Have a tutorial: http://www.hl2world.com/wiki/index.php/3D_Skyboxes
This is a very good map for being a 1:st attempt.. Keep it up!
My first map was just a hollow box, full with grunts (for HL1..)