de_stack_v2

Counter-Strike CS
de_stack_v2 by Duffm@n
Posted 19 years ago2005-10-26 10:53:09 UTC • Completed • Counter-Strike
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Name
de_stack_v2
By
Duffm@n Duffm@n
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
19 years ago2005-10-26 10:53:09 UTC
Updated
19 years ago2005-10-27 05:40:21 UTC
Views
1802
Downloads
682
Comments
7
Rating
3.33 (3)
Reviews
0
full star full star full star half star empty star Download (937.25kb)

ITS FINALLY HERE!!!

After spending ages on this map i have finally put together a 'finished' verison fully vis'd for once. Lag is down now, and i when i was testing it, i was getting about 70fps.

(The map works really well with bots, almost no problems, althought they wont go upstairs.)

New textures
Improved layout helping gameplay drastically
fully vis'd
fixed some bugs in the last stack map
and some cool other things!

Download this map! Its by far my best map so far. I must of been working on this map for at least 50 hours.

Thanks, Duffm@n.

7 Comments

Commented 19 years ago2005-10-26 11:59:18 UTC Comment #9603
pretty good!

+ layout. great for getting the adrenaline pumping!
+ size. not too big, not too small
+ you are right. the fps are darn good!

+/- lighting. a lot of light seemed to be coming from nowhere!
+/- more ambience sounds. you can never have too many...well...mmm

- texture application - seriously dude!
- i got a bit bored quickly. maybe some interactable sequences, you know, like falling boxes, a computer explodes when you press a button around the corner sort of thing.
- at some points, like around the glass windows, you should add a sort of frame, it looks stupid with glass touching very bottom... or is that just me being fussy!?!?!

otherwise, very good! 3.8 stars.
Commented 19 years ago2005-10-27 05:51:36 UTC Comment #9609
You forgot to rate it alex. :P
Commented 19 years ago2005-10-27 17:01:55 UTC Comment #9625
ker-ching!
Commented 19 years ago2005-10-28 10:22:28 UTC Comment #9635
Thanks for the comment, i wil take it into account! anyone else got anything to comment on?
Commented 19 years ago2005-10-30 22:00:51 UTC Comment #9690
A map that has lots of nice elements, and many things I don't agree with

+Nice detail in places
+Interesting original layout
-Too many props strewn in some areas and others left barren
-ropes? do they have a purpose--I tried jumping too them for a while? I think it would be cool if the ct's started atop the roof and took the ropes down.
-random glass thingies everywhere--yuk!
-weird secret passages with arrows that don't make sense

It's obvious that you have mapping skills and put some time into this, but I think it needs some rethinking.
Commented 19 years ago2005-10-31 06:29:06 UTC Comment #9691
ok thanks for the comment.
If anyone had ever played goldeneye for the n64, they would realise this is one of the levels from the game. personally i dont like the glass, but its there because the goldeneye verison had it!
ropes where just put there for the effect of the terrorists entering the building.
arrows indicate directions to the bombsite, and yes the secret passageways were from the original level aswel.
But thanks for the comment anyways, i think im gonna abandon that level now and work on something new.
Commented 19 years ago2005-11-28 01:41:12 UTC Comment #9992
wah..wah..wah!!

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