Commented 19 years ago2005-11-09 12:21:22 UTCComment #9807
this is definatley a lot better, but there are still some things that need work... its still a bit bare. i love the textures, and lightings improved, but for a big area, its a bit boring on the ground.... maybe some parked cars... etc, i dunno... i don't make a lot of DMatches, so...
Commented 19 years ago2005-11-09 13:33:19 UTCComment #9808
This version looks better. But yes, it does feel empty. The problem of using detailed textures is that the whole map needs a high detail level in every aspect. The usual dilema of: why do textures look realistic but a lot of things in the map look strange? This map would be really easy to fill with props in HL2DM
Commented 19 years ago2005-11-12 06:36:19 UTCComment #9837
Yes, this looks much better. Although the map still looks empty, as Kasperg said. I don't see much changes in this version, the textures were nice, imo. Just one big problem: The r_speeds go up to 1.5k in some areas and that's too high for a HLDM map.. Try hint brushes or null textures. Anyways - the map still needs ambience, and I'd still change the theme of the secret room with the ammo.
Commented 19 years ago2005-12-23 10:01:29 UTCComment #10222
Didn't see much changes besides some texture and layout changes.
The layout is now more straight-forward and the texturing is really improved but you still got the problems with the dead ends, doors, stairs and windows..
Like daubster basicly said : THIS MAP NEEDS AMBIENCE!!
Also, this map suffers from emptyness, yet, more space, more action
Commented 18 years ago2005-12-24 12:03:27 UTCComment #10243
Nice map!
+ Artitecture was fine. Nice houses, gives a feeling of a quite little villige. + Texturing was neat. It adds lots to the atmosphire of the villige. Really great costum textures. + Good weapon placment. The weaponry and the ammo aren't too close to each other. And it's not to easy to get to the strong weaponry. + Gameplay was fine, mostly because of the layout. There is enough room but there is also very little cover. + Lighting is sometimes bland but mostly interesting. Try adding more colored lights, change the light from the sky to orange.(since it's in the dusk) Or atlist change the sky.
+/- Neat layout, easy to learn. To bad about the dead end.
- Add some more detail. This map is empty. - It lacks of ambience.
Don't use breakables in HLDM. For the windows I advice you to use illuosnaries and over them place a clip brush, so the player can't pass them but can shoot through.
Commented 18 years ago2005-12-24 19:44:29 UTCComment #10262
I forgot to add to the gameplay that this map has doors. Doors slow the flow of the game. Since this is sepposed to be a realistic map of a villige then I think that it wouldn't look nice and realistic without the doors. They're ok in this case, as long they don't reclose... I hate non electrical doors that reclose. What makes them move? Spirits?
The problem of using detailed textures is that the whole map needs a high detail level in every aspect.
The usual dilema of: why do textures look realistic but a lot of things in the map look strange?
This map would be really easy to fill with props in HL2DM
Although the map still looks empty, as Kasperg said.
I don't see much changes in this version, the textures were nice, imo.
Just one big problem:
The r_speeds go up to 1.5k in some areas and that's too high for a HLDM map.. Try hint brushes or null textures.
Anyways - the map still needs ambience, and I'd still change the theme of the secret room with the ammo.
List the changes, perhaps?
Great map anyway!
The layout is now more straight-forward and the texturing is really improved but you still got the problems with the dead ends, doors, stairs and windows..
Like daubster basicly said : THIS MAP NEEDS AMBIENCE!!
Also, this map suffers from emptyness, yet, more space, more action
Still getting 3 stars..
+ Artitecture was fine. Nice houses, gives a feeling of a quite little villige.
+ Texturing was neat. It adds lots to the atmosphire of the villige. Really great costum textures.
+ Good weapon placment. The weaponry and the ammo aren't too close to each other. And it's not to easy to get to the strong weaponry.
+ Gameplay was fine, mostly because of the layout. There is enough room but there is also very little cover.
+ Lighting is sometimes bland but mostly interesting. Try adding more colored lights, change the light from the sky to orange.(since it's in the dusk) Or atlist change the sky.
+/- Neat layout, easy to learn. To bad about the dead end.
- Add some more detail. This map is empty.
- It lacks of ambience.
Don't use breakables in HLDM. For the windows I advice you to use illuosnaries and over them place a clip brush, so the player can't pass them but can shoot through.