hldm_center

Half-Life: Deathmatch HLDM
hldm_center by rend0us
Posted 18 years ago2005-11-01 21:11:14 UTC • Completed • Half-Life: Deathmatch
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Screenshot Thumbnail
Name
hldm_center
By
rend0us rend0us
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2005-11-01 21:11:14 UTC
Updated
17 years ago2006-07-28 23:05:27 UTC
Views
1876
Downloads
665
Comments
21
Rating
4.00 (5)
Reviews
0
full star full star full star full star empty star Download (2.74mb)

Improved version here: hldm_milivolt

another hldm map. i hope all enjoy, please post opinions and ratings, tks all...

21 Comments

Commented 18 years ago2005-11-02 06:58:53 UTC Comment #9708
I think i Played the xdmversion of this a week ago on some server?
Commented 18 years ago2005-11-02 16:39:39 UTC Comment #9715
yeah the xdm version is huge and has wad files to down load. this is a simple version..
Commented 18 years ago2005-11-02 20:14:41 UTC Comment #9716
Nice textures!
The map has open areas and interesting layout.
Ceilings need some height variation though.
There are some dead ends (the lower level that we can see in the screenshot)
Lighting is OK, but the outside light is too bright for my taste. After all, "Architecture is the combination of volumetric figures bathed by light" :D Some contrast would be better.
Commented 18 years ago2005-11-03 18:59:38 UTC Comment #9718
This map was simply amazing. I can't think of any criticisms except maybe more rabidyariv-style props--Both Rabidmonkey and Elon Yariv are prop masters imo.

And for all those would be Juju's who contend texturing isn't a core part of mapping, I suggest you take a look at this map. The textures in this map make it appear to be Source engine derived!

The sheer beauty of the textures on this map make me wish there were a sixth star to award :( Bravo!

Also btw this map gave me deja vu multiple times while walking through it. Is this map of a real place?
Commented 18 years ago2005-11-04 06:45:25 UTC Comment #9719
Very nice.
****************
+ Architecture. Not too complex, not too simple. Almost perfect for a HLDM map.
+ Texturing. Looked very nice. Torn-style textures relly fit the theme.
+ Layout. Great layout, great idea with the windows, although some of the windows' finc_breakables had glass for a material, not metal. The secret room with ammo was also fun, but it would be much cooler if that room would have been with the same theme as the map. The lab theme kinda sucked, imo..
+ Gamaplay. Great wpn placement. Almost perfect! It just needs more healthkits.
+ Lighting. Bright outside, gloomy inside. I like it.
+ Idea. It's very original for a HLDM map, because most of the HLDM maps are lab/industrial/military - style. This is something different for a change.
******************
Overall - a great map. Why not post a better screenie? This one looks really poor..
Commented 18 years ago2005-11-05 17:42:02 UTC Comment #9731
Thanks rowleybob. Looks great rend0us but I'm tired now so I wont check it right now.
Commented 18 years ago2005-11-05 19:55:42 UTC Comment #9733
Agreed. The screenie is pretty bad. Why not show the central tower with those nice windows or something?
Commented 18 years ago2005-11-05 20:41:46 UTC Comment #9734
I guess I'm spoiled after playing HL2DM now, but this map has a nice distinct style from other HL maps.

Weapon placement was a bit overdone if you ask me, but maybe that turns out to give some frantic combat, playtesting should tell there. I do think it lacked some medipacks but armor was good available.
The doors would've been better left out, or open on touch. Right now they take out a lot of speed from the game. Some staircases are too steep as you fall off them rather than descending. I think those building insides are too small for the combat that the overload of weapons will give, and the map is generally small but at the other hand very easy to learn.

I'm dubbing a bit about the look of this. Some problems like a too small maximum view distance and the already mentioned wrong gib type for the windows could get fixed though these are minor points. Anyway, the textures look good for this map but some area's look too boring with long surfaces that didn't really fit the area well, and some other areas looked a bit too cramped. I don't know, I think the several aspects don't really work well with each other yet. I think the lighting is ok but nothing outstanding.
Maybe it's the fact that it's supposed to look like a city, but feels very limited (e.g. no road that leads outside like in de_torn and not really a fitting sky for a city) for that theme.

Oh, and more of a technical thing: the .res file lists a lot of files that aren't custom. Afaik, you only need to list custom files. Resgen doesn't do a very good job if you ask me... ;)
And, in case you zip custom files with the map, please zip their folder structure as well so it's easier to know where to place files.
Commented 18 years ago2005-11-06 07:07:25 UTC Comment #9735
im sorry about the scrren shot i simply was to lazy to do the map justice with the pic... the input you all have givin me goes beyond mapping, yet compleets my pride as an individual and as an artist. again i say thank you.....
Commented 18 years ago2005-11-06 16:45:06 UTC Comment #9742
Res file? Can I still test it not in a network game?
Commented 18 years ago2005-11-06 16:55:55 UTC Comment #9743
Sure, as long as you put all the files in the right place...
Commented 18 years ago2005-11-06 17:47:12 UTC Comment #9745
Where should I put the Res file then?
Commented 18 years ago2005-11-06 21:07:53 UTC Comment #9751
Small map, that?s in my opinion a good thing thumbs up But there wasn?t enough places to go and when i went inside that little red house (with was to small to be realistic and the stars was not really well made) i couldn?t get out of there.

Texturing needs a lot of work, they don?t really fit with the brushes and looks like that they don?t belong in some places.

another thing, in that yellow house, it was windows on the outside, but not on the inside?

But the design was not HLisch and that is GREAT! the weapon placement was ok, and the light was ok.

It?s going in the right direction but needs more work
Commented 18 years ago2005-11-07 12:41:57 UTC Comment #9764
Tosse this site isn't only about gameplay but also on how stuff look. And I understand that they look great from the other posts! You just can't rate only on the gameplay it's very annoying when someone works hard on something then people don't notice it. cry
Commented 18 years ago2005-11-07 13:16:26 UTC Comment #9768
Tosse, that was SO not-objective.
Giving 2* for a really good map?
Aw well.. Tiz your opinion.. :
Commented 18 years ago2005-11-08 14:55:43 UTC Comment #9801
Yaeh i was kind of hard on him, but i don't think tha map looked good and i didn't think that the gameplay was that good either... But that's just my opinion

I understand that a lot of people think this is a really great map

But i think it sucks (sorry but im just being honest)

It wasn't realistic as it was meant to be and he could have done a far better job if i worked on it harder
Commented 18 years ago2005-12-21 11:35:06 UTC Comment #10191
Meh, I kinda agree with tosse to be honest.

On first, I think the doors and small rooms will ruin the gameplay actually.

The doors should be removed or go open on instant touch.

The building rooms would be to small to avoid attacks and run around in.

Also, the stairs were pretty fucked up, you could fall of very easy.

Dead ends are also very anoying, unless there is a health recovery placed.

These things ruin the speedyness of the game and as we all know, hldm, is very fast paced.

The weapon placements wasn't really good either.

The good weapons were to close to each other.

Armour was well balanced and Health was also well balanced in my view.

The texturing was alright, some textures didn't fit with each other.

The lightning was nice, but a bit boring on the other hand.

Architecture was basic, wich is good.

3 Stars.
Commented 17 years ago2006-06-01 14:39:17 UTC Comment #12103
DL Link is down
Commented 17 years ago2006-09-19 11:06:54 UTC Comment #13016
WOW Sweeet map...great work!

Added to the OutPost-42 HLDM server last night..
Commented 12 years ago2011-11-05 18:14:02 UTC Comment #19538
Commented 2 years ago2021-09-02 22:44:38 UTC Comment #103702

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