Reflective Water

Half-Life HL
Reflective Water by dandyli0n`
Posted 18 years ago2006-02-18 16:04:06 UTC • Examples • Half-Life
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Name
Reflective Water
By
dandyli0n` dandyli0n`
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
18 years ago2006-02-18 16:04:06 UTC
Updated
18 years ago2006-02-18 16:05:02 UTC
Views
2456
Downloads
867
Comments
6
Download

Credit goes to Otto's original reflective water map and idea at http://www.twhl.co.za/mapvault_map.php?id=3703

Basically, this shows a better way to have reflective water. The reflection brushes are shown when above water, but they are hidden when you're in the water with an env_render. Check the RMF/MAP file to see how it's done.

6 Comments

Commented 18 years ago2006-02-23 01:09:27 UTC Comment #10954
Excellent. The only thing I can think to add is distort the mirrored underwater stuff, by either slanting the brushes at an angle, or stretching their texture like Rimrook did in his Castle Rimrook reflective floor.
Commented 18 years ago2006-02-23 16:39:05 UTC Comment #10960
neat
Commented 18 years ago2006-03-15 03:43:53 UTC Comment #11225
this is much better because when you tag on the wall and go underwater it doesnt dissappear hehe.
Commented 18 years ago2006-06-14 15:07:37 UTC Comment #12229
EXCELLENT (EXAMPLE) MAP!
10010 ;)
Commented 17 years ago2006-12-14 02:02:39 UTC Comment #13690
love it!!
Commented 15 years ago2009-08-27 09:19:06 UTC Comment #17742
very nice! could this be implemented with glass to make a mirror effect?

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