aim_m3_unk

Counter-Strike CS
aim_m3_unk by dragons
Posted 18 years ago2006-03-12 19:45:05 UTC • Completed • Counter-Strike
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Name
aim_m3_unk
By
dragons dragons
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP, RMF/VMF
Created
18 years ago2006-03-12 19:45:05 UTC
Updated
18 years ago2006-07-30 15:52:54 UTC
Views
2211
Downloads
811
Comments
4
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (484.96kb)

Before you bash me for making an aim map, check out this map. This is an aim map with shotguns and smoke grenades. You start out with pumps, but there is an auto in the middle. You can only use the auto for that round, it gets taken away from you the next round. One texture, but whatever.

4 Comments

Commented 18 years ago2006-03-13 00:57:31 UTC Comment #11188
Browie points for shottys!!!
and finally an aim map thats actually a map and not a box with a floor.
Commented 18 years ago2006-03-13 15:15:38 UTC Comment #11199
Awsome archetecture. I might have to move over :o

+I like how i could run any where i wanted to, like around the edge of the map by jumping from the top to the outer wall.

+Neat concept and the light in the center is a rather nice touch.

+Unique amongst the 'Castle Builders' here at TWHL. We're a dying breed.

-Texturing, blek. Too many stretched out textures. Select them and align them to 'world'

-Could Use a better variety of textures.

4.5 stars, but i'll have to leave it at 4. Very awsome.
Commented 18 years ago2006-03-13 17:05:06 UTC Comment #11202
Thank's for the comments. Oh and Rimrook, I never knew there was a world alignment/face alignment option, thanks.
Commented 18 years ago2006-03-14 13:08:44 UTC Comment #11213
Some superb architecture...definitely the best I've ever seen for an aim map!

Arches and towers looked superb. The only structures I didn't understand were the half cylinders at the corners...

R_speeds were suprisingly "ok" condsidering the highly detailed arches everywhrer! Great work!

The texturing is fine, except in the areas Rim mentioned. Sometimes when your texturing in hammer, for absolutely no reason, hammer will stretch the texture to insane sizes after you've applied it.

Simply left click on the last "good" or unstretched texture, then hold down the ALT key while right clicking to fix those nasty stretches.

Besides the texturing glitch, really superb work all-around!

Looking forward to more stuff from you!

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