Sky Snipe

Counter-Strike CS
Sky Snipe by xfactordx
Posted 18 years ago2006-03-18 13:30:46 UTC • Completed • Counter-Strike
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Name
Sky Snipe
By
xfactordx xfactordx
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-03-18 13:30:46 UTC
Updated
18 years ago2006-03-18 13:46:31 UTC
Views
1079
Downloads
420
Comments
5
Reviews
0
Download (374.66kb)

SkySnipe contains two towers with scouts and awps to pickup. Deathmatch style map.

My first map for CS 1.6 :)

5 Comments

Commented 18 years ago2006-03-18 18:18:14 UTC Comment #11291
For a first map, this is really good.. Its quite fun for an awp/scout map, but the the texturing is absolutely dreadful....
Commented 18 years ago2006-03-18 22:30:04 UTC Comment #11293
But he didn't say this was his first map, just his first cs 1.6 map.
Commented 18 years ago2006-03-18 23:12:28 UTC Comment #11294
fairly good for an early map. Okay brushwork on the little hut things on the roofs, I liked the way you could snipe the people through the windows.

It's got some slightly high r_speeds (around 1400 at max), really bad texture choices, and if I'm not mistaken, you didn't use Zoners Half-Life Tools (I suspect this from looking at the flat shadows on the boxes).
Commented 18 years ago2006-03-19 15:34:23 UTC Comment #11300
Excellent first map!

No real use in nitpicking a map such as this, because for what it its--an FY Playground--It's very nicely done!

The only criticism I'm going to put forth is to increase your "max viewable distance" under map properites.

Looks like your off to a good start in the other departments--clean brushwork, and no errors per se in anything else--though they deinitely can be improved ;)
Commented 18 years ago2006-03-19 16:41:39 UTC Comment #11304
Thanks a lot all, these comments realyl help. this is my first map period :). i wasnt sure if a max viewable distance was a property, now i know.

i have to work on my texture choices i agree. i just got a little giddy when it was finished brush/entity wise lol

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