Commented 18 years ago2006-03-19 18:30:54 UTCComment #11307
The only problem with this is that when your ammo is full in your gun, the clips will just continue to drop on the ground. But I can't really see a way around this.
Commented 18 years ago2006-03-19 20:16:28 UTCComment #11308
yea i noticed that, I couldnt find a way to fix it either unless theres a way to limit how much ammo u can take from it, maybe a "trigger change target" and multiple "game player equip"s and have one of the equips removed after its use. then it would limit the number of clips/rockets/grenades
unless theres a way to limit how much ammo u can take from it, maybe a "trigger change target" and multiple "game player equip"s and have one of the equips removed after its use. then it would limit the number of clips/rockets/grenades
You did.
I think the extra clips dropping is a minor and insignificant side-effect.
I didn't play this with sound, so I couldn't hear if there was a nice sound for the box opening or not...
You could alwasy make the box look as spiffy as needed to suit the environment as well--add latches, hinges, etc.
Nice Work!
Make the latches func_door_rotatings, connected to the bottom of the box that doesn't move, of course