Commented 18 years ago2006-04-12 01:48:36 UTCComment #11481
I don't know how to help you with this, I can't even unzip it. It gives me an error saying "File skipped unknown cpmression method". So either the map is so messed up it won't compile, or your computer was made in '97, in which case I feel sorry for you.
Commented 18 years ago2006-04-15 18:52:27 UTCComment #11510
Woops, ok I noticed you actually said WinZip, so I downloaded it and got it extract.
I hate to say it, but the map looks really, REALLY, poorly constructed. It's HUGE and wide open, I can't imagine how that would be like during play if it would actually compile. I got a huge amount of "plane with no normal", "coplaner plane", and "outside world" errors.
If you're really determined to get this running, you can try looking at the entity numbers and brush numbers next to the errors in the compile log, writing them all down, and then using "go to brush number" and typing in the brush number/entity number and fix them all manually.
Commented 18 years ago2006-04-17 11:23:26 UTCComment #11531
I dont get any of those errors, must be you. Anyhows, I have once compiled it with rad and it lags like a hoarse horse, SO.... I'm gonna get fixing those leaks and i'm definately removing the skybox.
Commented 18 years ago2006-04-18 06:48:54 UTCComment #11541
decrease lag... do you have a brain? the reason why its got bad performance is because of the layout of the map, ive got a HUGE skybox that blows rad through the roof, and makes the lag extreme.
Commented 18 years ago2006-04-19 04:19:54 UTCComment #11544
Okay, I didn't notice you had boxed in the map the first time I checked it... Yes, I have a brain. But just calling it a skybox doesn't mean you boxed the whole map in with one.
Also, I noticed you didn't upsacale ANY of the textures. If you're going to have big open spaces, that's one of the first things you'll need to do to make it run well.
I hate to say it, but the map looks really, REALLY, poorly constructed. It's HUGE and wide open, I can't imagine how that would be like during play if it would actually compile. I got a huge amount of "plane with no normal", "coplaner plane", and "outside world" errors.
If you're really determined to get this running, you can try looking at the entity numbers and brush numbers next to the errors in the compile log, writing them all down, and then using "go to brush number" and typing in the brush number/entity number and fix them all manually.
Also, I noticed you didn't upsacale ANY of the textures. If you're going to have big open spaces, that's one of the first things you'll need to do to make it run well.