The Box - Too long compiling

Half-Life: Deathmatch HLDM
The Box - Too long compiling by JoSaGo
Posted 20 years ago2003-11-23 18:39:44 UTC • Problems • Half-Life: Deathmatch
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Name
The Box - Too long compiling
By
JoSaGo JoSaGo
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Problems
Included
RMF/VMF
Created
20 years ago2003-11-23 18:39:44 UTC
Updated
20 years ago2003-11-23 18:45:07 UTC
Views
1753
Downloads
605
Comments
5
Rating
2.00 (1)
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Well, this map has a problem:
The compiling process take lots of hours and I don?t know why.
Could somebody tell me how to fix it?
Thank you for yor help!

5 Comments

Commented 20 years ago2003-11-24 06:48:18 UTC Comment #476
Argskitmorrockso!
No the map are okay, but you have take it upp to the limits of H-L engine.
So the compilings tools in this case the Vis tools Vis.exe or hlvis.exe must work hard and long time.
The H-L engine and the tools where build for small worlds not for large open area/space.
So if you build a map as this, it take long time to compil and you need a good computer with good memory capacity for the "MakeScales:"and "SwapTransfers:" take so large space.
Commented 20 years ago2003-11-24 10:39:56 UTC Comment #478
Ok. Thank you very much for your help!
Commented 20 years ago2003-11-27 11:37:25 UTC Comment #495
Thank you for your help blue!
Commented 6 years ago2017-12-17 09:58:49 UTC Comment #21142
I'd like to see what became of this, but that link no longer works and I doubt anyone is reviving it. Hard to tell quality from this snippet.
Commented 3 years ago2021-02-07 11:52:50 UTC Comment #103277
Looks like this was inspired by the original "Killbox" HLDM map - there have been dozens of derivations

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