Yah, i know its very similar to the origional scoutzknivez, but my clan really liked scoutzknivez before a 'mygot' came in our server and crashed our server leaving some of the custom maps unable to play.
Bu anyway, i think its a fairly well made map- hope you guys enjoy and thanks to the group that helped me in the fourms.
WHY THE HELL DID YOU USE POINTLIGHTS?
that is all
This is a mapping site more than a CS map dump, so you might consider making some nice improvements to it from what you've learned at this site.
That said, I've logged tons of hours on this sort of map, becuase it IS lots of fun.
..
Does De_spaceship3 bring any memories The Hunter?
Hi, you shouldn't waste your time, making remakes to maps, that are already sad and ugly.
Try creating something original and interesting, rather than just something the crowd wants.
Things that are wrong with the map (some have been mentioned already):
-Lighting doesn't match with the skybox. Change the light_enviroment or change the sky.
-The ground is absolutely flat. Some terrain variaton would be good, just like you did with the small rock wall.
-Light fixtures are too big. Even the glow sprites show how big they are in comparison.
-Point lights are not good looking. Lighting looks too uniform.
-Stairs are too steep. With the scale you used, each step is about 40 cm (16 inches) high!
-There isn't much texture variation. If you are going to use a theme with very few textures (like dust and aztec) don't use those ugly brick walls
-The texture you used for the window and door frames is a bad choice IMO.
-You didn't visually block the places where the player meets the sky brushes. We talked about that in the thread...
Mapping should be fun for the mapper, and that's what counts. But if you expect the TWHL community to praise your work, I think making CS remakes is not a good direction. Like Captain P usually says, "looks sell your map, and gameplay keeps it being played".
De spaceship was my first map, freshed. i had an excuse
Haha yeh, those where the days. ;D
And really I don't think this map should actually be rated. It doesn't deserve a high rating, a low rating, or a rating at all.
It's not like you would be rating his work really at all, it is just a carbon copy of someone elses work.
1) What do you mean by the light_enviorment made the lighting look bad? Explain how the map looked like. Change the color of the light/env_light to orange and make it much dimmer.
2) The maps lighting is really dull. All the light sources have the same color and brightness, twick abit more with the color and brightness.
Add some artifictual lighting outside, since it's going to be darker if you'll change the sky's lighting.
3)avoid using a single texture on a huge planes, like the building's walls. Use multiple ones, for the bottom one texture and the top another, or something like that. Use trims in junctions between areas. Like splitting walls, in the junction between the wall and the floor/sign.
Sorry I can't rate the map for I don't have CS.
Thirdly, you do make a point about the sky,- but im trying to copy scoutzknivez the origional, my clan likes scoutz quite alot. So therefore, i copied the repeative textures, flat terrain, boring lighting, did my best with the rock wall (but over did it), and the fairly large planes, trying to copy scoutzknivez- being a remake, using all your opionions, it wouldnt be much of a remake, now would it?
Let the man map what he wants to map
I tried to get the same gameplay in scoutzknivez, changing things that dont effect game play as much. (ie: textures, sky, lighting) I wouldnt want to replify the origional, its not my recognizable technique.
Also, another 'POINT' of copying something exactly the same (which really isnt this maps case) is SO MY CLAN CAN PLAY A MAP THAT HAS BEEN HACKED AND WRECKED IN THE SERVER AGAIN!
2nd: Rather typical, maps like these get 15+ replies and brilliant looking maps with lovely gameplay get maybe 2 replies unless either Kasperg made it or either Rimrook. So unfair.
3rd: I hate the way how some people review maps. Guys, you shouldn't always review a map true the eyes of a mapper, but true the eyes of a actually player. Looks aren't everything. Just because a map looks rather ugly doesn't mean there is no effort putten in and most of the times, maps like those are very fun and populair, the thousands of players playing maps like Iceworld prove it.
Nuff' said.