Commented 18 years ago2006-05-18 11:08:29 UTCComment #11922
True and classic Half-life style. I haven't played through the whole mod, but I'll rate what I've seen. Gameplay is fun, even if there's some keycard/ backtracking involved. There's plenty of action and funny details scattered across the maps, which I won't spoil. My only complain would be the architecture, which includes too many "empty hallways" and is usually blocky or plain. However, it isn't enough to deprive it of a 5 star rating for the effort put into this mod. Some areas are quite good, and the pace of the game feels right. I'll finish it later today and I might add another comment.
Commented 18 years ago2006-05-18 14:00:00 UTCComment #11926
Oh man, I loved this mod when I played it a while back. I can't remember many details about it, just that I liked it a lot! There's a lot of humor and just overall strange stuff going on. I don't want to spoil it for anybody though, so I'll just stop there.
I did notice though that there were some areas with plain/boring architecture in them, and a couple of gameplay issues... So I'll have to downrate it a bit for that.
Commented 18 years ago2006-05-18 17:33:54 UTCComment #11928
I played this mod last year some time, really nice.I found a few faults in the mapping like some grates and stuff wern't set up properly so they still had that blue on them, but still 5 stars from me. And I'm going to re-dl and try again.
Commented 18 years ago2006-05-19 10:44:44 UTCComment #11934
great mapping and ideas for sure. I had no problem for a long while, then a level change came, after which I couldnt move and I was.. in a brush. dunno how did I get there.
Commented 18 years ago2006-05-19 14:36:32 UTCComment #11937
This mod is.. Astonishing. One of the best one-developer mods I've seen yet. From the simple, but fun gameplay to the quite good architecture and care for detail - it was all great. The review:
+ Architecture. Now there were flaws - I won't deny that, although overall - it looked very good. I especially liked the real half-life-ish feeling throughout the mod. The areas and themes changed rapidly, although they were all logical and imaginative (lab teleport to xen, halucinations, timetravel, etc.. XD). I suppose, that it's one of the things, that I liked the most in this mod. The corridors and open areas had enough detail and architecture and didin't look too blocky to me. There were some uglier parts, like the large open outside areas, that had the most boring and plain walls you've ever seen. Some detail / windows, other stuff would have been very good there.
+ Texturing. Again - there were flaws. Some textures were a bit too stretched/badly aligned (Mostly the outside areas, that had the repeating wall textures on high walls. You could have scaled them up a bit and perhaps added an extra trim to hide the ugly pattern). Some lab gadgets and other minor objects had scaling/alignment problems too, although that's only minor. As for the rest of the areas - well done. Most of the corridors and other areas were textured in an interesting and non-boring way. The patterns changed in a realistic way (not too slow to make it repetative), so again - I must say, that it was very impressive.
+ Gameplay. The biggest pro of this mod. The monsters were placed in an interesting way, while not making it too easy (I played on medium and it was moderately hard at some areas). There were some minor flaws with info_node placement (in some areas with stairs - the monsters wouldn't go up them, that's a bit unrealistic), although the rapid teleporting in, horizontal and vertical, duct and open area combat and tension made it really feel like Black Mesa. There was a little backtracking and keycard collecting, although it didin't spoil anything. One thing I didin't like was the battery collecting. Now the whole idea was good and I bet, that it took a lot of multisources and entity work to get it right, although the batteries themselves.. Well they looked way too Duracel to me. I understand, that there is a lot of humour in this mod and I understood the AA batteries in the halucinations, although when you power up a inter-dimensional teleportel in Black Mesa with Duracell.. That just doesn't look right. I also liked the small details throughout the mod, that made it feel even more like Black Mesa. Stuff like the readable alien info, scientist journals, charts, posters, etc. made it much more fun to play. And of course - one of the most imaginative things in the mod were the gas-induced halucinations. That was a very original and creative way to make things more interesting. Time travelling was also nice. It was really cool to see the past & future, that was very originally made. I also liked the Mad Maze (I couldn't finish it, so I noclipped ;D). The gameplay was truly one of the mod's strong parts. And to think, that you've succeeded that without any new monsters or weapons is amazing.
+ Ambience, lighting, atmosphere. Again - the atmosphere was really Black Mesa-ish. Thanks to great lighting and creative ambience. I don't recall seeing a lab with no computer drone sounds or a pipeline without steam sounds. The lighting was also quite good and not too boring.
Overall - this mod was one of the most creative mods I've seen. 35 quality maps, made by one developer is something very impressive. 5 stars, no doubt with that.
Commented 18 years ago2006-05-19 17:07:07 UTCComment #11941
Superb work!
I didn't play the whole thing, but it looked quite amazing to me!
Little things like the gametext poping up when you read the memo, nice detail and props, really were the icing on the cake for this for me. The rooms you could look into but not access were nice, and had some cool things too like the female HEV, and lots of other stuff I probably have forgotten. NCC-1701 PROP FTW!
Interesting, different rooms/areas, sprinkled with ones we're familiar with--excellent! the architecture wasn't overly exquisite in most areas, but you pulled off the theme perfectly, and with some originality! Bravo!
Gameplay was fun and not too hard. Great scripting throughout.
Commented 18 years ago2006-05-22 09:08:20 UTCComment #11981
Thank you all for your comments! Especially Daubster for the review! You all made good points, and looking back I would have done some stuff differently.....but it was my first mod Glad you all liked it!
Commented 18 years ago2006-05-22 09:25:55 UTCComment #11982
God i just love this mod! I just finished it! Story was quite good with only half lifes sentences (and of course, text). Ending got deeper and deeper.. and ended to TOO MUCH SPOILING THING! Jesus.. We want more!
Commented 18 years ago2006-06-19 22:18:29 UTCComment #12274
excelent mod. the detail was amazing and the gameplay easy enough to be fun. I had problems loading it though so some things wouldnt work and it crashed frequently towards the end. think it might be my version though. full marks!
Commented 18 years ago2006-07-17 19:20:24 UTCComment #12570
Yes! a crazy (in a good way) mod. Ties both wierdness and black mesa together at once. Great mod, though the end was a bit.....strange (could of ended nicer)
Commented 18 years ago2006-07-24 18:17:32 UTCComment #12649
Just finished this yesterday . Man, I love this mod! It has a blend of humour ( Which is very original if you ask me ) and is fun to play in a way. Hey, are you planning on a sequel ?
Commented 17 years ago2006-12-10 00:48:01 UTCComment #13644
I like the style of this very amazing mod! The blend of comedy and all out odds is very good. I also like the ending where the character does not live.
Commented 17 years ago2007-10-26 22:13:40 UTCComment #15872
This mod, was definatley the best mod i have ever played. It puts valve's "half-life" to shame.
The gameplay was purely amazing! The keycards were a little repitive, but they made sense. The battereis though, they were too duracell-like
I really "knew" the character. The part where you get fired! awesome! The hallucinations, awesome! It kept me playing until the end (skipped dinner that day) and when it ended, i was thinking "no!!! i want more!!"
The detail, and the realism was unbelievable, even if there were a few incorrect rendered vents/grates
Words cannot describe how awesome this mod is, or how much work it must have taken. I worship you as a mapping god.
10000000 stars........oh wait, you can only go to 5? oh well
Commented 16 years ago2008-01-07 20:05:50 UTCComment #16223
This mod is the best one I've ever played.
There never was a spot where you get stuck for more than a moment. Puzzles were logical, you weren't just opening a door, you were opening it because the place is in lockdown, or it's the teleport room. Throughout the mod, you seemed to have heavily scripted the characters to talk a lot. That helped to make the mod less sterile than the Half-Life.
The random comatose/ dream sequences helped to break up the game. It's a cheap way to glue together disjointed levels, but nothing got boring, so it's a big plus in my opinion. Since you'd wake up in totally different places, it felt even more dramatic than Half-Life.
There's a lot of content. I think this mod is longer time wise than Half-Life 2: Episode One. When I finished, I felt satisfied, no cheated, but that's probably because VALVe made an infuriating story to get you to buy the next episode I had lots of fun while playing. Thanks for making this mod.
Commented 16 years ago2008-10-07 08:44:19 UTCComment #16948
Awesome mod I liked everything about it. Architecture was nice, great entity work and very nice usage of the half-life soundtrack. I just didn't like the ending.
The gameplay and the puzzles weren't so hard. But I kinda got sick of finding keycards.
Commented 15 years ago2009-03-07 15:40:23 UTCComment #17345
I liked this one. It was a bit blocky, I died at some points, and a few of the puzzles I could'nt figure out, but it was well put together. A well deserved 5 stars.
Commented 15 years ago2009-07-16 06:54:48 UTCComment #17653
very nice work! felt like I was playing half-life for the first time all over again! Only one puzzle i didnt get was the security checkpoint that red beams blocking the path, I spent ages looking, didn't find anything, so I ended up nocliping around it ^^,
I didn't have any bugs, and i especially loved the parts where the gas gets you high, and you run around crazy wacky maps haha!! and the whole star trek thing, oh and the notes written around the place,"8.00 - aliens are everywhere 8.05 - aliens brutally kill the supervisor.. nice!:" ahahahahha the mod went for a decent ammount of time, I kept expecting it to end, but it kept going, very well done!
nice work, keep it up! (Y)
EDIT: just a few bad points, the ending wasn't very good, and you should have addded a new character, oh and the puzzles should have been varied a bit from finding keycards, but otherwise great mod!
Commented 14 years ago2010-01-25 08:54:07 UTCComment #17909
Absolutely loved this mod! The ambience makes it feel just like a side-story of the black-mesa epidemic (with a few wacky instances thrown in!).
Only gripes would be some architecture was bland and a few bugs (one door would not open no matter how many times I re-loaded). All in all I give it 5 stars and it is a great, well-paced single player adventure!
Commented 9 years ago2015-01-28 17:08:27 UTCComment #20822
I have heard a lot about this mod, and I've tried not to read the reviews to not spoil my gaming experience. The only problem is, I can't download it. I don't know if it has to do with my computer, or the file hosting site (GameFront), but whenever I try, it just gives me a corrupt file that wont even download in the first place. Is anyone else experiencing problems? Also, it isn't just this map, it happens to Everything else I try to download through GameFront.
It has some interesting parts, like a couple of hallucination experiences, but the first half is uninteresting if you've already played through Half-Life, and there are too many times you have to find a key card or Duracell battery.
My only complain would be the architecture, which includes too many "empty hallways" and is usually blocky or plain. However, it isn't enough to deprive it of a 5 star rating for the effort put into this mod. Some areas are quite good, and the pace of the game feels right.
I'll finish it later today and I might add another comment.
I did notice though that there were some areas with plain/boring architecture in them, and a couple of gameplay issues... So I'll have to downrate it a bit for that.
Still, great mod.
One of the best one-developer mods I've seen yet. From the simple, but fun gameplay to the quite good architecture and care for detail - it was all great. The review:
+ Architecture. Now there were flaws - I won't deny that, although overall - it looked very good. I especially liked the real half-life-ish feeling throughout the mod. The areas and themes changed rapidly, although they were all logical and imaginative (lab teleport to xen, halucinations, timetravel, etc.. XD). I suppose, that it's one of the things, that I liked the most in this mod. The corridors and open areas had enough detail and architecture and didin't look too blocky to me. There were some uglier parts, like the large open outside areas, that had the most boring and plain walls you've ever seen. Some detail / windows, other stuff would have been very good there.
+ Texturing. Again - there were flaws. Some textures were a bit too stretched/badly aligned (Mostly the outside areas, that had the repeating wall textures on high walls. You could have scaled them up a bit and perhaps added an extra trim to hide the ugly pattern). Some lab gadgets and other minor objects had scaling/alignment problems too, although that's only minor. As for the rest of the areas - well done. Most of the corridors and other areas were textured in an interesting and non-boring way. The patterns changed in a realistic way (not too slow to make it repetative), so again - I must say, that it was very impressive.
+ Gameplay. The biggest pro of this mod. The monsters were placed in an interesting way, while not making it too easy (I played on medium and it was moderately hard at some areas). There were some minor flaws with info_node placement (in some areas with stairs - the monsters wouldn't go up them, that's a bit unrealistic), although the rapid teleporting in, horizontal and vertical, duct and open area combat and tension made it really feel like Black Mesa. There was a little backtracking and keycard collecting, although it didin't spoil anything. One thing I didin't like was the battery collecting. Now the whole idea was good and I bet, that it took a lot of multisources and entity work to get it right, although the batteries themselves.. Well they looked way too Duracel to me. I understand, that there is a lot of humour in this mod and I understood the AA batteries in the halucinations, although when you power up a inter-dimensional teleportel in Black Mesa with Duracell.. That just doesn't look right.
I also liked the small details throughout the mod, that made it feel even more like Black Mesa. Stuff like the readable alien info, scientist journals, charts, posters, etc. made it much more fun to play.
And of course - one of the most imaginative things in the mod were the gas-induced halucinations. That was a very original and creative way to make things more interesting. Time travelling was also nice. It was really cool to see the past & future, that was very originally made.
I also liked the Mad Maze (I couldn't finish it, so I noclipped ;D). The gameplay was truly one of the mod's strong parts. And to think, that you've succeeded that without any new monsters or weapons is amazing.
+ Ambience, lighting, atmosphere. Again - the atmosphere was really Black Mesa-ish. Thanks to great lighting and creative ambience. I don't recall seeing a lab with no computer drone sounds or a pipeline without steam sounds. The lighting was also quite good and not too boring.
Overall - this mod was one of the most creative mods I've seen. 35 quality maps, made by one developer is something very impressive.
5 stars, no doubt with that.
I didn't play the whole thing, but it looked quite amazing to me!
Little things like the gametext poping up when you read the memo, nice detail and props, really were the icing on the cake for this for me. The rooms you could look into but not access were nice, and had some cool things too like the female HEV, and lots of other stuff I probably have forgotten. NCC-1701 PROP FTW!
Interesting, different rooms/areas, sprinkled with ones we're familiar with--excellent! the architecture wasn't overly exquisite in most areas, but you pulled off the theme perfectly, and with some originality! Bravo!
Gameplay was fun and not too hard. Great scripting throughout.
Superb work!
You all made good points, and looking back I would have done some stuff differently.....but it was my first mod
Glad you all liked it!
The gameplay was purely amazing! The keycards were a little repitive, but they made sense. The battereis though, they were too duracell-like
I really "knew" the character. The part where you get fired! awesome! The hallucinations, awesome! It kept me playing until the end (skipped dinner that day) and when it ended, i was thinking "no!!! i want more!!"
The detail, and the realism was unbelievable, even if there were a few incorrect rendered vents/grates
Words cannot describe how awesome this mod is, or how much work it must have taken. I worship you as a mapping god.
10000000 stars........oh wait, you can only go to 5? oh well
There never was a spot where you get stuck for more than a moment. Puzzles were logical, you weren't just opening a door, you were opening it because the place is in lockdown, or it's the teleport room. Throughout the mod, you seemed to have heavily scripted the characters to talk a lot. That helped to make the mod less sterile than the Half-Life.
The random comatose/ dream sequences helped to break up the game. It's a cheap way to glue together disjointed levels, but nothing got boring, so it's a big plus in my opinion. Since you'd wake up in totally different places, it felt even more dramatic than Half-Life.
There's a lot of content. I think this mod is longer time wise than Half-Life 2: Episode One. When I finished, I felt satisfied, no cheated, but that's probably because VALVe made an infuriating story to get you to buy the next episode I had lots of fun while playing. Thanks for making this mod.
The gameplay and the puzzles weren't so hard. But I kinda got sick of finding keycards.
Anyway, great mod!
"I be trippin..."
I didn't have any bugs, and i especially loved the parts where the gas gets you high, and you run around crazy wacky maps haha!! and the whole star trek thing, oh and the notes written around the place,"8.00 - aliens are everywhere 8.05 - aliens brutally kill the supervisor.. nice!:" ahahahahha the mod went for a decent ammount of time, I kept expecting it to end, but it kept going, very well done!
nice work, keep it up! (Y)
EDIT: just a few bad points, the ending wasn't very good, and you should have addded a new character, oh and the puzzles should have been varied a bit from finding keycards, but otherwise great mod!
Only gripes would be some architecture was bland and a few bugs (one door would not open no matter how many times I re-loaded). All in all I give it 5 stars and it is a great, well-paced single player adventure!
I took some screenshots