Commented 18 years ago2006-05-30 13:33:05 UTCComment #12084
the tree model didn't appear well for me, dunno how does it at others. -architecture was quite good. liked the underground parts but the top was a bit boring to me. -sounds. nice ambience, the little.. talking or whatever it was on the start is not necessary I think. -textures. a few good custom ones. did you make them? -ideas. liked the part with water, and nice using of sprites. -lighting. was simple but good enough. 4 stars from me. maybe you should stick to the theme and improve it even more cause I like it and others might too.
Commented 18 years ago2006-05-31 11:44:05 UTCComment #12087
I liked this map because of the fact that it is an out door deathmatch map but the edges of the map are a little to straight and the water is kinda weird how it is held in place. Alsothe tree showed its blue part, atleast on my comp. Kewl idea with the lights.
Commented 18 years ago2006-05-31 18:22:13 UTCComment #12089
Well, I made the half of the textures myself...the hillside is from rc2000.
About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)
I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
Commented 18 years ago2006-05-31 18:22:45 UTCComment #12090
Well, I made the half of the textures myself...the hillside is from rc2000.
About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)
I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
Commented 18 years ago2006-06-02 21:26:54 UTCComment #12110
Nice little DM map!
+light fixtues ++"WATERVATOR-- +10,000 points(never saw that before!!) +/-Architecture is pretty plain, but adequete. +intersting use of sprites +nice ambients
Nice job, bu i award 5 stars for the "Watervator"...AWESOME
-architecture was quite good. liked the underground parts but the top was a bit boring to me.
-sounds. nice ambience, the little.. talking or whatever it was on the start is not necessary I think.
-textures. a few good custom ones. did you make them?
-ideas. liked the part with water, and nice using of sprites.
-lighting. was simple but good enough.
4 stars from me. maybe you should stick to the theme and improve it even more cause I like it and others might too.
About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)
I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)
I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
+light fixtues
++"WATERVATOR-- +10,000 points(never saw that before!!)
+/-Architecture is pretty plain, but adequete.
+intersting use of sprites
+nice ambients
Nice job, bu i award 5 stars for the "Watervator"...AWESOME
WATERVATOR.
5 stars