Yes, this IS an awp map. I was really bored of mapping, so I thought of trying something new.. and here it is.
The main goal was smooth performance (the biggest problem in all of my maps), so to succeed - I went NULL crazy. I applied the null texture to almost every unseen face in the map and I must say, that I'm very proud of the final result. The map has quite normal architecture, although the wpolies rarely go over 1000 (max. ~1050).
Another method of r_speed reduction was texture stretching. I used 2.0 - 3.0 scaled textures for the ground and the lowest texture scale in the map is 0.6. Most of the textures have a scale higher than 1.0 and yet it doesn't look blurry! (thanks to Rimrook's great high-res HL2 textures)
I find the map different from the other awp maps, so it would be cool, if you told me, what you think about it.
Play & enjoy.
P.S - I re-posted the map, because I forgot to add most of the models to the .zip yesterday. I've made some slight changes and additions too, so those, who already downloaded it might want to check it out again.
I only played this briefly, but it literally Awesome!
First of all, the transition from map to sky is FLAWLESS--I truly felt I was "home on the range"--,and what a beautiful sky! Did Rim make that too? if so kudos...beautiful sky!
Rim's textures and WCD's model replacements I have on my system makes this very nicely source-looking. Textures are really nice, except the grass is a little unnaturally repetative--add some dirty, dusyt dirt areas, or some high-grass areas to vary the terrain a little more.
Nice subtle ambients, clean good architecture all make this map a joy...certainly the best AWP I can remember ever seeing. Rotation of the buildings was an excellent touch, as well those very unique hedges that you can shoot through! Nice name too...I've never heard that conjucntion before...Sweet! I'M THE FARMSTEAD, BITCH ^_^!
And finally the outhouse... I lolled and spit drink on my couputer, and then cursed your name for making me do that... :P!
You win, GOOD DAY SIR.
AND FOR ALL THOSE "awp maps are teh noob dumzorz" PLAY IT BEFORE YOU COMMENT!
The sky wasn't custom, it was included in cs (grnplsnt), although it took quite awhile to tune the lighting right.
Rimrook's textures really add alot to realism and overall looks of the map and I suppose, that the grass is a bit repetative, although I couldn't have changed it, since I wanted smooth performance.