fy_1deag

Counter-Strike CS
fy_1deag by Kev
Posted 18 years ago2006-06-17 03:06:09 UTC • Completed • Counter-Strike
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Name
fy_1deag
By
Kev Kev
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-06-17 03:06:09 UTC
Updated
18 years ago2006-06-17 03:06:09 UTC
Views
1205
Downloads
458
Comments
4
Reviews
0
Download (136.78kb)

Great map for deagle practice and lots of fun!

4 Comments

Commented 18 years ago2006-06-17 14:10:23 UTC Comment #12265
i thought it was pretty good... the lights look cool and the texturing seemed nice

i didnt get to play it with any people so i cant comment on the gameplay aspect
Commented 18 years ago2006-06-18 16:38:49 UTC Comment #12270
Nice enough for what it is, and it "feels" like it would be fun to play with the three levels: Ground, on top of boxes, and catwalk.

Architcture is fine, albeit a little boring. Maybe add some additional detail to break up the awful concrete block walls--beams, signs, doors, other support structures, etc.

Maybe some custom crate textures, or something other than crate textures in the middle area might help too--fork lifts, conveyors, packaging machines, pallets, etc.
Commented 18 years ago2006-06-19 09:26:33 UTC Comment #12273
I quote: "Unfinished map's in the 'unfinished maps' section. LOTS of work needed, first off in needs a layout, second off it need detail. And there are too many fy and aim maps. Please stick to DE or CS (Or AS)."

OMG, SO JIMMI! and it's also bullshit what you say.
Fy and Aim maps are nothing wrong with, they can be lots of fun.
The lay-out is just like a fy should be, easy and simple.

Anyway, looks rather fine, I agree with rowleybob for most. :)
Commented 18 years ago2006-07-01 14:53:24 UTC Comment #12428
and what happens when all the cs mappers start to make de maps... then we can hear u whine "too many de maps y dont u make a fy map"

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