Commented 18 years ago2006-06-18 16:38:49 UTCComment #12270
Nice enough for what it is, and it "feels" like it would be fun to play with the three levels: Ground, on top of boxes, and catwalk.
Architcture is fine, albeit a little boring. Maybe add some additional detail to break up the awful concrete block walls--beams, signs, doors, other support structures, etc.
Maybe some custom crate textures, or something other than crate textures in the middle area might help too--fork lifts, conveyors, packaging machines, pallets, etc.
Commented 18 years ago2006-06-19 09:26:33 UTCComment #12273
I quote: "Unfinished map's in the 'unfinished maps' section. LOTS of work needed, first off in needs a layout, second off it need detail. And there are too many fy and aim maps. Please stick to DE or CS (Or AS)."
OMG, SO JIMMI! and it's also bullshit what you say. Fy and Aim maps are nothing wrong with, they can be lots of fun. The lay-out is just like a fy should be, easy and simple.
Anyway, looks rather fine, I agree with rowleybob for most.
i didnt get to play it with any people so i cant comment on the gameplay aspect
Architcture is fine, albeit a little boring. Maybe add some additional detail to break up the awful concrete block walls--beams, signs, doors, other support structures, etc.
Maybe some custom crate textures, or something other than crate textures in the middle area might help too--fork lifts, conveyors, packaging machines, pallets, etc.
OMG, SO JIMMI! and it's also bullshit what you say.
Fy and Aim maps are nothing wrong with, they can be lots of fun.
The lay-out is just like a fy should be, easy and simple.
Anyway, looks rather fine, I agree with rowleybob for most.