homeworld_deaglewar

Counter-Strike CS
homeworld_deaglewar by shortbus rider
Posted 18 years ago2006-07-03 21:58:59 UTC • Completed • Counter-Strike
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Name
homeworld_deaglewar
By
shortbus rider shortbus rider
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-07-03 21:58:59 UTC
Updated
18 years ago2006-07-03 22:19:50 UTC
Views
1989
Downloads
599
Comments
5
Reviews
0
Download (1.54mb)

Yes, a deagle map. I'm sorry for that. But everyone on our cs server likes it. It's my 2nd release of a map. There are a few nades spread out to add to the carnage. I threw a song button in for added, ummm, laughter? Anyway, Hope you all like it. If not, oh well. I tried :D Oh ya, the green slime will kill you so don't jump in. Also, the r_speeds hit about 1200 by the ladders, but it dosn't lag me at all. Put the sound in your ambience folder. Thanks again to everyone that helps out and the awesome tutorials!

5 Comments

Commented 18 years ago2006-07-03 23:06:19 UTC Comment #12449
looks kewl-wish i had cs or id play it.
Commented 18 years ago2006-07-04 04:34:52 UTC Comment #12451
erm, it does look cool.. but it also looks fullbright
Commented 18 years ago2006-07-04 15:57:03 UTC Comment #12461
It's not fullbright, but the lighting is very flat to be sure.

Try removing the light_environment, and lighting it with textlights for all the interior areas, and pointlights/light spots for the skyboxed areas. You'll will notices WAY better contrast in you map ;)

I love the center main chamber, and the rest of the map is interestingly brushed and textured, though that one wall texture with the circles gets repetative.

Nice Work!
Commented 18 years ago2006-07-06 02:13:25 UTC Comment #12474
awww...noone rated it. I just made it bright cuz a lot of the people on our server hate dark maps. I will for sure use your suggestions on my next map. And yeah, the circles do get repetitve, but I ran out of good textures in the pack I downloaded. :D
Commented 18 years ago2006-07-11 21:31:01 UTC Comment #12520
Ratings aren't very important imo, mostly because everyone has a different definition for what qualifies as a 5-star map.

In it's current state if I was rating it, it would only get 3, but with a little more work, this map could be a 4.

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