A large machine designed to be fitted to the roof of a warehouse moves to large crates on and off of some train wagons.
Used are:
7 multi_managers
loads of path_corners
func_trains for the moveing parts and crates.
While just playing the map you can't tell easly every single moveing part is a diffrent func_train and they all have to have there own path set.
There for if crane1 (The largest moveig part) moves both cran2,3 and any crate it's holding must also move along a path in the sam direction,speed,and distance.
Makeing the wait between moves shorter would be hard because sometimes i found doing that makes it be triggerd befor something has stoped moveing then it al messes up.
As a player I only managed to break it by useing god mode so I couldn't die then standing under one of the crates so the mover couldn't put it down.
This way when people do a keyword search, they will pull up your example if they are searching for func_whatevers.
I watched it for like 6 minutes and it was still going... does it loop forever?!
+great brushwork
+superb train sequences
+superb sounds
The only minus I can think of is that the pinching things that grab the cargo boxes don't actually "pinch". Other than that, excellent work!
(This must have taken ages!)
Yes it does loop. I left it going during school befor I posted and it was still going