Fog

Counter-Strike CS
Fog by swiftd27
Posted 17 years ago2006-08-10 18:03:28 UTC • Examples • Counter-Strike
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Name
Fog
By
swiftd27 swiftd27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-08-10 18:03:28 UTC
Updated
17 years ago2006-08-10 18:05:40 UTC
Views
2799
Downloads
860
Comments
8
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Shows how to make fog, very basic. I beleive it only works for 1.6 and cz.

8 Comments

Commented 17 years ago2006-08-10 20:49:02 UTC Comment #12799
If it's an example map, you should list what entities it uses in the description.

That way, people can find your map when seaching for an example that uses them.
Commented 17 years ago2006-08-10 21:13:34 UTC Comment #12804
well i thought it was pretty self explanotory, but it uses light_spot with is sky checkd for lighting, cycler_sprite and a clip texture for the tree model, and env_fog for the fog
Commented 17 years ago2006-08-11 21:53:34 UTC Comment #12813
You should add those to the map description.

The search function only checks the title and the map description for key words--notices if you search for "env_fog" you get nothing.

Just a thought.
Commented 17 years ago2006-08-11 22:34:34 UTC Comment #12814
The fog looks kinda shitty if you want my opinion.

PM WorldCraft Dude...I know he's used it and it looked better, so maybe there are some options you can toggle to make it look better.

You can also use func_conveyors with a transparent fog texture--Like you can doo with rain I think, but I'm not aware of any current examples.

Another method uses lots of sprites.
Commented 17 years ago2006-09-02 19:57:37 UTC Comment #12940
I never made fog, I made a fairly decent looking endless water trick but not fog. Since when has fog worked? What did you do differently? I have never been able to get fog to work, I must know how you learned this!
Commented 17 years ago2006-09-03 02:01:44 UTC Comment #12942
lol, well i was looking at cz_italy wit bsp veiwer and i noticed it had a weird little entity called env_fog; and when i looked through my fgd on wordpad i noticed that it was also in there, yet for some reason i didnt show up in hammer. so far im only aware of adjusting the fog by its density(which in the example map is .006 i think) and by its rendercolor. im sure there are other options but i have yet to find them. so when making ur own env_fog ull prolly have to do it wit smartedit off cuss off some weird glitch wit the fgd's.
Commented 17 years ago2006-09-03 14:21:21 UTC Comment #12943
env_fog comes with the 1.6 fgd, by the way.
Commented 17 years ago2006-09-03 14:48:09 UTC Comment #12944
ya thats what i was using....

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