Commented 18 years ago2006-08-10 21:13:34 UTCComment #12804
well i thought it was pretty self explanotory, but it uses light_spot with is sky checkd for lighting, cycler_sprite and a clip texture for the tree model, and env_fog for the fog
Commented 18 years ago2006-09-02 19:57:37 UTCComment #12940
I never made fog, I made a fairly decent looking endless water trick but not fog. Since when has fog worked? What did you do differently? I have never been able to get fog to work, I must know how you learned this!
Commented 18 years ago2006-09-03 02:01:44 UTCComment #12942
lol, well i was looking at cz_italy wit bsp veiwer and i noticed it had a weird little entity called env_fog; and when i looked through my fgd on wordpad i noticed that it was also in there, yet for some reason i didnt show up in hammer. so far im only aware of adjusting the fog by its density(which in the example map is .006 i think) and by its rendercolor. im sure there are other options but i have yet to find them. so when making ur own env_fog ull prolly have to do it wit smartedit off cuss off some weird glitch wit the fgd's.
That way, people can find your map when seaching for an example that uses them.
The search function only checks the title and the map description for key words--notices if you search for "env_fog" you get nothing.
Just a thought.
PM WorldCraft Dude...I know he's used it and it looked better, so maybe there are some options you can toggle to make it look better.
You can also use func_conveyors with a transparent fog texture--Like you can doo with rain I think, but I'm not aware of any current examples.
Another method uses lots of sprites.