Shows how to allow for "picking up" weapons that
are not included as armory_entitys for CS.
This example uses the following entities:
cycler_sprite
env_render
game_player_equip
trigger_once
This example demonstrates using the five-seven, but this method will work for any weapon, including the FAMAS, Israeli Galil, or anything else.
trigger_once can be re-used in the next round right?
trying it in cs now