"WARNING: Portal cluster saw into portal" (WWE RAW)

Half-Life 2 HL2
"WARNING: Portal cluster saw into portal" (WWE RAW) by chrispy
Posted 17 years ago2006-08-26 11:03:59 UTC • Problems • Half-Life 2
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Name
"WARNING: Portal cluster saw into portal" (WWE RAW)
By
chrispy chrispy
Type
Map
Engine
Source
Game
Half-Life 2
Category
Problems
Included
BSP, RMF/VMF
Created
17 years ago2006-08-26 11:03:59 UTC
Updated
17 years ago2006-08-26 11:03:59 UTC
Views
1709
Downloads
512
Comments
10
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No screenshot because it simply won't compile!!! I get a WARNING:Portal cluster saw into portal several times, but I cant seem to diagnose the problem.
Thanks so much!

10 Comments

Commented 17 years ago2006-08-26 11:22:47 UTC Comment #12900
I'll look for you...;)
Commented 17 years ago2006-08-26 11:29:54 UTC Comment #12901
And you've already helped me so much already, thanks! :)
Commented 17 years ago2006-08-26 13:32:31 UTC Comment #12902
Right...I recognise the type of error but what causes it is unknown because HL2 crashes before telling.

I've had this before on a map...I won't give up mind...I'm going to eat my dinner and then I'll tear your map apart.
Commented 17 years ago2006-08-26 14:30:05 UTC Comment #12903
Thats great, I thought my map was DOOMED! Enjoy your meal!
Commented 17 years ago2006-08-26 15:32:02 UTC Comment #12904
It was a nice meal ;)

Anyway I have tried and tried and I am almost certain an entity is causing this error...You may need to know this:

1. Add Cubemaps
2. Use Nodraw
3. Don't use model textures aka the lights
4. I wouldn't use those effect textures...Especially on those cylinders.
5. Those cylinders on top of the arena poles look a bit dodgy...May be part of the error...
6. Use func_detail on all the audience together and complex shapes...This helped me remove all your cluster probs.
7. Your ring in the center is hollow..You could make it out of a single block and clip at angles. - Saves time and compile time.

Even after removing all errors...HL2 crashes after the map is loaded...

My assumption is an entity is doing it...I'll look into it later but now you know why...
Commented 17 years ago2006-08-26 15:33:37 UTC Comment #12905
Oh and the stairs...Well the angled floor where the audience ends at each corner...You clipped most of it nicely but one bit is clipped and there's this huge gap inbetween...I had to remake that.

I func_detailed the audience together, the ring and I removed all model textures like the exit signs and the lights.
Commented 17 years ago2006-08-26 15:38:58 UTC Comment #12906
Thanks a bunch. I didnt make most of the arena, only the entrance and triggers.

I really apreciate this. And I reckon its an ent too.
Commented 17 years ago2006-08-27 16:41:47 UTC Comment #12907
PLEASE SPEND NO MORE TIME FIXING THIS!!!

In despariation, I brought an old version up to speed and it's now better than the original, so please stop!!!
Commented 17 years ago2006-08-29 06:20:36 UTC Comment #12916
Heh ok...I was gonna post why I didn't attempt to fix it the past few days...
I was lazy :P

Anyway it's good you found it so enjoy.
Commented 17 years ago2006-09-01 17:58:44 UTC Comment #12936

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