No screenshot because it simply won't compile!!! I get a WARNING:Portal cluster saw into portal several times, but I cant seem to diagnose the problem. Thanks so much!
Commented 18 years ago2006-08-26 15:32:02 UTCComment #12904
It was a nice meal
Anyway I have tried and tried and I am almost certain an entity is causing this error...You may need to know this:
1. Add Cubemaps 2. Use Nodraw 3. Don't use model textures aka the lights 4. I wouldn't use those effect textures...Especially on those cylinders. 5. Those cylinders on top of the arena poles look a bit dodgy...May be part of the error... 6. Use func_detail on all the audience together and complex shapes...This helped me remove all your cluster probs. 7. Your ring in the center is hollow..You could make it out of a single block and clip at angles. - Saves time and compile time.
Even after removing all errors...HL2 crashes after the map is loaded...
My assumption is an entity is doing it...I'll look into it later but now you know why...
Commented 18 years ago2006-08-26 15:33:37 UTCComment #12905
Oh and the stairs...Well the angled floor where the audience ends at each corner...You clipped most of it nicely but one bit is clipped and there's this huge gap inbetween...I had to remake that.
I func_detailed the audience together, the ring and I removed all model textures like the exit signs and the lights.
I've had this before on a map...I won't give up mind...I'm going to eat my dinner and then I'll tear your map apart.
Anyway I have tried and tried and I am almost certain an entity is causing this error...You may need to know this:
1. Add Cubemaps
2. Use Nodraw
3. Don't use model textures aka the lights
4. I wouldn't use those effect textures...Especially on those cylinders.
5. Those cylinders on top of the arena poles look a bit dodgy...May be part of the error...
6. Use func_detail on all the audience together and complex shapes...This helped me remove all your cluster probs.
7. Your ring in the center is hollow..You could make it out of a single block and clip at angles. - Saves time and compile time.
Even after removing all errors...HL2 crashes after the map is loaded...
My assumption is an entity is doing it...I'll look into it later but now you know why...
I func_detailed the audience together, the ring and I removed all model textures like the exit signs and the lights.
I really apreciate this. And I reckon its an ent too.
In despariation, I brought an old version up to speed and it's now better than the original, so please stop!!!
I was lazy
Anyway it's good you found it so enjoy.