Commented 18 years ago2006-10-07 11:19:48 UTCComment #13103
Well there were alot of problems. For one, the main entrance just kinda stops. There is no scenery on the outside of the map showing that it really is an entrance. I saw that in some other places too. The bar was WAAAY to big! I had to jump ontop of the stools and they were HUGE! Some brushes didn't line up. Also There was this one spot where you only contructed the building on two sides. leaving...well this.
Also I can clip through some props. Put some player clips around them so you can't walk through them. Also THe side walks were to far elevated. If you are going to do that, put player clips infront of them in kinda a slant form, so it is like walking up a ramp. It is annoying to have to jump onto the sidewalk.
I think there is more but I don't feel like loading the map up again. All in all three stars. (2.4.... but because of custom content like 2.7 rounded to 3. Because you most likely didn't model those trees, and if you did, then your awesome!)
Commented 18 years ago2006-10-24 22:04:55 UTCComment #13327
Lots of neat stuff in this map, but I would say it's far from 'completed.'
Some neat textures, architecture, props, and some cool entity effects. It's been a long time since I've been to Disneyland, so I also don't have a point of reference to judge how things look, but you can tell this is somewhere you've been by the 'comprehensiveness' of the map, which is always cool.
Those upstairs windows, in the the building with the movie projector look really nice, and the fx from the projector gives a neat glare from the outside looking in.
The building with the dormers--roof windows--is also really cool inside and out, but you could probably eliminate those pesky brush errors by using HLFix, which comes with the latest ZHLT afaik.
Having the Magic Kingdom Castle cut in half is a bit of a big distraction, and something you might address in a future version. Maybe you could somehow blend in the existing 'facade' with a custom sky, so you can see the whole castle. You other options would be to use models for parts of the castle, or of course, try brushing it.
Scale everywhere is waaay too big and that's another big issue with this map. There are multiple other small errors and "glithes" here too, so hopefully as you become a better mapper, you'll come back and fix this up or redo it
http://img413.imageshack.us/img413/747/exosssssssspegda9.jpg
Also I can clip through some props. Put some player clips around them so you can't walk through them. Also THe side walks were to far elevated. If you are going to do that, put player clips infront of them in kinda a slant form, so it is like walking up a ramp. It is annoying to have to jump onto the sidewalk.
I think there is more but I don't feel like loading the map up again. All in all three stars. (2.4.... but because of custom content like 2.7 rounded to 3. Because you most likely didn't model those trees, and if you did, then your awesome!)
Some neat textures, architecture, props, and some cool entity effects. It's been a long time since I've been to Disneyland, so I also don't have a point of reference to judge how things look, but you can tell this is somewhere you've been by the 'comprehensiveness' of the map, which is always cool.
Those upstairs windows, in the the building with the movie projector look really nice, and the fx from the projector gives a neat glare from the outside looking in.
The building with the dormers--roof windows--is also really cool inside and out, but you could probably eliminate those pesky brush errors by using HLFix, which comes with the latest ZHLT afaik.
Having the Magic Kingdom Castle cut in half is a bit of a big distraction, and something you might address in a future version. Maybe you could somehow blend in the existing 'facade' with a custom sky, so you can see the whole castle. You other options would be to use models for parts of the castle, or of course, try brushing it.
Scale everywhere is waaay too big and that's another big issue with this map. There are multiple other small errors and "glithes" here too, so hopefully as you become a better mapper, you'll come back and fix this up or redo it
All in all, still very neat work