aim_pistolround

Counter-Strike CS
aim_pistolround by smokescreen
Posted 18 years ago2006-11-24 20:55:15 UTC • Unfinished • Counter-Strike
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Name
aim_pistolround
By
smokescreen smokescreen
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP
Created
18 years ago2006-11-24 20:55:15 UTC
Updated
18 years ago2006-11-24 22:40:43 UTC
Views
1064
Downloads
430
Comments
3
Rating
2.00 (1)
full star full star empty star empty star empty star Download

This is just a simple no buying pistol map for cs.

3 Comments

Commented 18 years ago2006-11-24 21:23:55 UTC Comment #13546
holy shit you run at a low resolution.. what is that, 640 x 480?

Anyway, the type of map limits this to a maximum rating of 3 stars, but i must say that it is not a bad example of the gametype.

Sadly, it still shows many of the signs of a bad map.

? repetative texturing
? crates. crates. oh, and more crates.
? blocky, to the point of injury.
? been done 1000 times before.

However, i actually quite like the simplistic lighting, so it doesn't quite sink as low as 1 star..

I strongly suggest you work on this some more.. Add some height variation.. Give the floor some interesting changes in texture, and for god's sake get rid of the crates.. Put something more imaginitive in their place.
Commented 18 years ago2006-11-24 22:39:52 UTC Comment #13547
Thanks for your input, I agree with you 100% I just can't think of anything else to put their but crates. Innitailly I was giong to make it with cars but that proved to be too challanging for my first map, but ill give it another try and see if I can't make it work.

yeah that is 640 x 480 ive always played like that and I just can't bring myself to change it lol.
Commented 18 years ago2006-11-25 11:20:29 UTC Comment #13548
"blocky, to the point of injury" --LOLZ!!1

Well in order for it to be blocky, there has to be some architecture, which there there is almost none ;)

Map = A box, crates, 2 ramps, 2 pillars.

Like Hunter said though, It LOOKS ok for what it is. Would still probably be fun to play--all these types of maps are poorly mapped, but somehow they're all fun too :)

Also agree with Huntee about the lighting--subtle and dark over too bright/fullbright any day of the week.

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