Gungod features a fully controllable 360 degree machine gun turret in the centre of a potentially action-packed arena...
_________________________________________Fixed: Problem with players becoming trapped in Longjump area
Added: 2 New Secrets!
- Secret room!
- Funny Easter egg!
Updated again, lol.
I'm not going to rate it until we actually get to play it, but it's either a 4 or a 5. The textures look clear and detailed, but they might seem dull after some minutes of playing, I'm not sure.
Either way, it's a very good return to the mapping world!
Bit empty and a bit bland at some places tho.
I'll give a more detailed reply when I played it at the server.
...Just one minor problem that I need to quickly resolve.
When secret door is opened, it is possible to become trapped inside a small area - because I forgot to put a bloody switch inside there!
Found that one out lastnight with a small playtest...
I'll have to resolve this situation, we cant be having imprisoned players!
(...Or maybe that's a good thing for some :P)
+Original idea
+Turrets = maximum pwntages
+Simple yet varied/original/elegant architecture
+Great textures--I love those archway textures/lights
+Good/creative lighting.
+Great layout afaik without playing)
=maybe the cool arch texturing/structure is too repetative
=Env_sounds nice in the interior areas, but I would remove them from the courtyard for being too strenuous on the ears
-No horrible faults I can see atm
Very refreshing, great stuff, period.
nitpicks:
-Provide the full directory structure so we just have to copy/paste one file.
-When you press the button that has secreted within it the superjump, you can see the door though the wall above, and their is no lip value set, so you see th intersection below.
Superb work, now finish the rest of those pretty things on your que line
5
+ Layout: Much bigger, and more complex than i was expecting (i had a room, with a turret and a few corridors in mind ).
+ Secrets: They remind me of Doom-style secrets which are cool.
+ Weapon placement: Powerful weapons are kept away, or in potentially deadly areas (like the rocket launcher in a dead-end with a narrow door).
+ Texturing: While more fresh and exciting then standard HL ones, it get's a tad repetitive, overall it's very nice though.
- The turret: This is just me, but i thought it'd be cooler if you were actually standing on or in a compartment of the turret, so that people would be pressured to kill you over others, up in the little walkway you're pretty vulnerable.
4 stars for j00.
[ Pros ]
+ Excellent gameplay. I mean, loads 'a fun.
+ Textures. Not the most exciting set on their own, but they're a refreshing change from HL-default.
+ Secrets and stuff. This includes the "hidden" gauss and longjump, but also the boobs-room and the big "don't be a cunt"-sign. Good fun.
+ Layout. The entire thing feels circular, which is pretty cool.
+ The turret. Just a neat addition.
[ Cons ]
- Details. Honestly, there isn't much to actually look at - some areas are painfully empty and boring.
- Repetitive. Pretty much every area looks more or less the same, especially the hallways. Makes it sort of hard to tell where you are.
3.5 stars, rounded to 4.
Kinda disagree on the 'detail' thing.
Gameplay above detail always.
When i'm focusing on the game, I really don't pay attention towards small details. So in my book, lack of detail isn't a con.
So in my book, you get a big fat 4.