Gungod

Half-Life: Deathmatch HLDM
Gungod by Jahzel
Posted 17 years ago2006-11-29 19:18:35 UTC • Completed • Half-Life: Deathmatch
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Name
Gungod
By
Jahzel Jahzel
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2006-11-29 19:18:35 UTC
Updated
17 years ago2006-12-01 11:47:57 UTC
Views
5170
Downloads
977
Comments
14
Rating
4.25 (4)
Reviews
0
full star full star full star full star half star Download (2.99mb)

Gungod features a fully controllable 360 degree machine gun turret in the centre of a potentially action-packed arena...

_________________________________________

Fixed: Problem with players becoming trapped in Longjump area

Added: 2 New Secrets!
  • Secret room!
  • Funny Easter egg!

Updated again, lol.

14 Comments

Commented 17 years ago2006-11-29 19:46:32 UTC Comment #13579
Very solid brushwork and clean texturing. Besides some thin and small hallways, the layout looks potentially fun and the turret works fine (although I couldn't manage to use it in 360 degrees :D).
I'm not going to rate it until we actually get to play it, but it's either a 4 or a 5. The textures look clear and detailed, but they might seem dull after some minutes of playing, I'm not sure.
Either way, it's a very good return to the mapping world!
Commented 17 years ago2006-11-29 19:54:13 UTC Comment #13580
To use it 360 degrees, you literally just need to turn all the way round - you just dont get to see what you're shooting, lol.
Commented 17 years ago2006-11-30 08:21:20 UTC Comment #13582
This map is TWHL HLDM server approved. :)
Commented 17 years ago2006-11-30 08:24:09 UTC Comment #13583
Quite nice map.

Bit empty and a bit bland at some places tho.
I'll give a more detailed reply when I played it at the server.
Commented 17 years ago2006-11-30 08:32:45 UTC Comment #13584
Thanks :)

...Just one minor problem that I need to quickly resolve.

When secret door is opened, it is possible to become trapped inside a small area - because I forgot to put a bloody switch inside there!

Found that one out lastnight with a small playtest...

I'll have to resolve this situation, we cant be having imprisoned players!

(...Or maybe that's a good thing for some :P)
Commented 17 years ago2006-11-30 17:15:13 UTC Comment #13586
Superb stuff indeed :)

+Original idea
+Turrets = maximum pwntages
+Simple yet varied/original/elegant architecture
+Great textures--I love those archway textures/lights
+Good/creative lighting.
+Great layout afaik without playing)
=maybe the cool arch texturing/structure is too repetative
=Env_sounds nice in the interior areas, but I would remove them from the courtyard for being too strenuous on the ears
-No horrible faults I can see atm :)

Very refreshing, great stuff, period.

nitpicks:

-Provide the full directory structure so we just have to copy/paste one file.
-When you press the button that has secreted within it the superjump, you can see the door though the wall above, and their is no lip value set, so you see th intersection below.

Superb work, now finish the rest of those pretty things on your que line :P

5
Commented 17 years ago2006-12-01 07:12:06 UTC Comment #13588
Nice map.

+ Layout: Much bigger, and more complex than i was expecting (i had a room, with a turret and a few corridors in mind :P ).

+ Secrets: They remind me of Doom-style secrets which are cool.

+ Weapon placement: Powerful weapons are kept away, or in potentially deadly areas (like the rocket launcher in a dead-end with a narrow door).

+ Texturing: While more fresh and exciting then standard HL ones, it get's a tad repetitive, overall it's very nice though.

- The turret: This is just me, but i thought it'd be cooler if you were actually standing on or in a compartment of the turret, so that people would be pressured to kill you over others, up in the little walkway you're pretty vulnerable.

4 stars for j00.
Commented 17 years ago2006-12-01 11:53:56 UTC Comment #13589
The new version brings some very nice secrets, hard to find, but worth it. ;)
Commented 17 years ago2006-12-01 13:02:54 UTC Comment #13590
Those .pcx files are pretty much useless.
Commented 17 years ago2006-12-03 10:17:45 UTC Comment #13598
Excellent map, especially in terms of gameplay. I had lots of fun playing it with 7 other people the other day. I think one of the things that make it fun is the fact that it's practically "objective"-based. Your ultimate goal is to get the gauss and longjump - to get them, you need to work some switches and whatnot. The looks aren't as impressive, but they definitely work. Here's the cons and pros anyway...

[ Pros ]
+ Excellent gameplay. I mean, loads 'a fun.
+ Textures. Not the most exciting set on their own, but they're a refreshing change from HL-default.
+ Secrets and stuff. This includes the "hidden" gauss and longjump, but also the boobs-room and the big "don't be a cunt"-sign. Good fun.
+ Layout. The entire thing feels circular, which is pretty cool.
+ The turret. Just a neat addition.

[ Cons ]
- Details. Honestly, there isn't much to actually look at - some areas are painfully empty and boring.
- Repetitive. Pretty much every area looks more or less the same, especially the hallways. Makes it sort of hard to tell where you are.

3.5 stars, rounded to 4.
Commented 17 years ago2006-12-05 09:39:46 UTC Comment #13610
I agree with ZL for the most parts.
Kinda disagree on the 'detail' thing.

Gameplay above detail always.
When i'm focusing on the game, I really don't pay attention towards small details. So in my book, lack of detail isn't a con.

So in my book, you get a big fat 4. :)
Commented 17 years ago2006-12-05 10:40:14 UTC Comment #13611
w00teh ^___^
Commented 17 years ago2007-01-23 20:30:29 UTC Comment #14064
clean setup. Very functional. it seems like it would be realy fun to play with a lot of people. I realy liked the secrets"I enjoy secrets very much because most people now adays get to lazy to put them in their maps" I could "almost" say the map is kinda boring in some places but one inch down the hall makes up for it. Maybe because there was nothing all that bazzare or unique. The turret was kinda weak in my opinion because the name of the map /maybe it should be louder or have bigger muzzleflash or have more work put into it or something. Anyways i give it a 3.5 just because i look more for unique architecture and new ideas. Thow if i rated it based on gameplay id prolly have to give it a 4.
Commented 12 years ago2011-11-05 16:57:20 UTC Comment #19535
Grrr. Dead link, cannot find this map anywhere. :(

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