I made this desert map for dod 1.3 to hopefully add to its lacking amount of competitive maps even though i doubt it plays well at all. This is also my first ever completed map(not exactly finished but im putting it in the completed maps section because this is the only copy ill be posting). it has roof problems because of the way i skied it. id like to know what you think and give me some suggestions(and i dont really care what you rate it because i already know how bad it is).
Before I say anything I would recommend ditching filefront for some better hosting--unless you like annoying people. Filefront fucking sucks with their fucking forced adverts /rant
+Superb architecture.
+Interesting layout
+good lighting.
=mostly good texturing
-ambience?
-unrealistic clipped barriers
--disappearing faces everywhere on the map
The texuring is great mostly, but some on the temple/pyramid and the other parts looks too generic and plain imo. I would recommend finding somebody who is really good at texturing--that's not mee--, and ask them for advice maybe.
Are there any sounds in the map, even wind? Add some sounds! I just got done playing the They Hunger mod, and you should see how astonishingly well they utilize ambience to add realism in that mod!!
At the allies spawn where your walking up the sand dune, there is nothing blocking your path, but yet you cant proceed. I would try to think of a more realistic way of blocking the player, like with barbed wire, debris, etc.
However, the worst problem of the map is all the disappearing faces, pretty much all over the map. Either you've nulled things you think the player can't see, or the brushes are borked. You definitely have to fix this imo.
Anyway, all said, it's really solid work. I hope you finish it