Commented 17 years ago2006-12-28 14:00:11 UTCComment #13841
Few problems here -You had a sky brush surrounding the entire level, and it was one solid block. That explains the drownding because you're stuck INSIDE a block when you spawned. -You had no walls sealing your level off from the void (anything that's not your level.[The rest of the grid, basically]) -You had a light-Environment in the middle of the void. It was just chillin, i dunno why. -When i DID get the map to compile, the lights werent bright enough as it was, so re-position it, and change the brightness of it. (in the properties under brightness, the last number group (the one fartherst to the right) is the brightness. mess with those paremeters to get it right)
One last note:: Try to keep the grid size at 16 for basic level making. Once you get into the nitty-gritty detalied stuff, you can go to lower grid sizes. I'll upload the .vmf of the fixed level (well the blue light side anyway)
-You had a sky brush surrounding the entire level, and it was one solid block. That explains the drownding because you're stuck INSIDE a block when you spawned.
-You had no walls sealing your level off from the void (anything that's not your level.[The rest of the grid, basically])
-You had a light-Environment in the middle of the void. It was just chillin, i dunno why.
-When i DID get the map to compile, the lights werent bright enough as it was, so re-position it, and change the brightness of it. (in the properties under brightness, the last number group (the one fartherst to the right) is the brightness. mess with those paremeters to get it right)
One last note:: Try to keep the grid size at 16 for basic level making.
Once you get into the nitty-gritty detalied stuff, you can go to lower grid sizes. I'll upload the .vmf of the fixed level (well the blue light side anyway)