Leak in the_bridge

Counter-Strike CS
Leak in the_bridge by andyp99
Posted 17 years ago2006-12-30 12:10:27 UTC • Problems • Counter-Strike
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Name
Leak in the_bridge
By
andyp99 andyp99
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
17 years ago2006-12-30 12:10:27 UTC
Updated
17 years ago2006-12-30 12:10:27 UTC
Views
1292
Downloads
470
Comments
2
Download (59.98kb)

Hi guys, just another leak...

Sorry - you must get this a lot, but seriously it must be more frustrating for me right now, so any help would be fantastic.

Right what you see is the CT spawn half of the map, I've sealed off the incomplete bit and turned the water to a concrete func_wall for now, just to test the first half of the map. And there's a leak.

Hope you can help me out or at least narrow it down to the nearest few hundred units, cheers.

Andy.

PS your tutorials rock

2 Comments

Commented 17 years ago2006-12-30 18:19:25 UTC Comment #13860
found your problem.
Your concrete func_wall
and your doors and some windows are also func_walls

Func_walls dont seal off the world from the void.
As a matter of fact, no entities do, and there's your problem.
So surround your concrete func_wall with regular world brushes and make those doors 'To world' (next to the 'to entity' button) and you should be all set.

Also, the light poles will horribly split up the ground and concrete if they intersect with another brush. Try making those func_walls as well. I'll upload the map that i mess with a bit.
Commented 17 years ago2006-12-31 12:39:02 UTC Comment #13866
OK i ran the map in fullbright and it looked fine except for the lighting, and cheers.

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