Space Shuttle Discovery Launch

Half-Life HL
Space Shuttle Discovery Launch by The Mad Carrot
Posted 17 years ago2007-01-31 10:50:06 UTC • Unfinished • Half-Life
Loading...
Screenshot Thumbnail
Name
Space Shuttle Discovery Launch
By
The Mad Carrot The Mad Carrot
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
Mod files
Created
17 years ago2007-01-31 10:50:06 UTC
Updated
17 years ago2007-05-19 10:22:28 UTC
Views
7620
Downloads
1416
Comments
28
Download (9.39mb)

Space Shuttle Discovery (Mission STS-121) is ready for launch at Launch Complex 39 B at John F. Kennedy Space Center, Florida, USA.

T- 00h 01m 00s and counting...

How to install:
Open the zip and extract the sts_121 folder plus the four dll files (This mod uses the latest version of Spirit, these dll file are very important!) into your Half-Life root folder. The four dll files MUST be placed in the Half-Life root folder for this mod to function. The files sw.dll and hw.dll may allready be there, so back these up before you install.

This mod is horribly unfinished and i temporary put development on hold due to bugs in Spirit's entities.

Bugs: On slow computers, the sound may get out of sync with the ingame sequences.

28 Comments

Commented 17 years ago2007-01-31 11:05:57 UTC Comment #14112
Haha I haven't seen this done before.
Reminds me of the Goldeneye rocket sequence for some reason.
Commented 17 years ago2007-01-31 11:09:36 UTC Comment #14113
Your dll's are borked.
Commented 17 years ago2007-01-31 11:25:42 UTC Comment #14114
Not for Habboi it seems... Geuss you installed it the wrong way.
Commented 17 years ago2007-01-31 11:33:57 UTC Comment #14115
no smoke ? ;o
Commented 17 years ago2007-01-31 12:27:42 UTC Comment #14116
No. I planned to add smoke when i get the everything else to work.
Commented 17 years ago2007-01-31 12:51:11 UTC Comment #14117
so we don't run this in the spirit mod folder?
Commented 17 years ago2007-01-31 12:56:35 UTC Comment #14118
https://sites.google.com/site/rowleybob/muzzerror0000.jpg

Don't you know already Habboi doesn't play maps, only comments on screenies?! :P (I love you Habboi don't be hatin' :P)
Commented 17 years ago2007-01-31 13:45:22 UTC Comment #14119
Its a stand alone mod, Rowley. The mod is in fact Spirit, you don't need Spirit to run it. Just activate it via the custom game menu.

Wad issues fixed.
Commented 17 years ago2007-01-31 14:35:43 UTC Comment #14120
Really cool Muzz. :o :o

The only thing that broke immersion for me was the transparent texture for the main tower... otherwise, everything was spectacular!

As it was lifting off, I noclipped to follow it up... breathtaking; the hair on the back of my neck stood up! :o

Just when you think you've seen everything with the HL engine, somebody does something like this... Simply amazing, period. :)

Can't wait for the updates!
Commented 17 years ago2007-01-31 14:45:03 UTC Comment #14121
LOLT! Glad you liked it, even though its unfinished.

And keep in mind that the launch tower was the hardest thing to do, it consist of countless numbers of steel bars, pipes, wires and what not. Its very difficult to make a perfectly matching tower as the real one. so, of course its a bit ugly.

Did the sound (mp3) work for you? How was the timing?
Commented 17 years ago2007-02-01 02:30:23 UTC Comment #14124
The sound was absolutely perfect!.. that must have took some time to sync--I didn't even consider that! (however, if you go to the console for any reason, the the sequence/sound sync will bork, due to the fact that the audio continues while the launch pauses (i think, anyway).

And at around 2000 wpolys, you certainly have room to add to this--this won't be a playable MP map, obviously. Plus you have all the room in the world to add models--the epolys were zero lol!

Maybe for the tower custom textures of the real tower would look better than the transparent ones. If all fails, you could just cop out and make the tower a model :)

You could do a lot of camera work with this too, the only limitation being that when your at altitude, looking down betrays the trick of the skybox. Maybe you could figure out a practical method to blend the ground, skybox for this purpose--this is always a pain with HL... but I'm sure there is a way to make it work.

Last nitpick, the info_player gordon starts stairing face first in the side of the launch foundation... put the spawn in full view of that pretty orbiter/boosters, in all their glorious detail!

Again, breathtaking stuff! :P
Commented 17 years ago2007-02-01 02:34:02 UTC Comment #14125
Oh btw, did you build the whole thing without using HLFix? If you did, you are the freaking master! I love the sleekness of the orbiter, the main engines. The boosters and liquid fuel tank are also quite astonishingly beautiful. :o
Commented 17 years ago2007-02-01 05:56:08 UTC Comment #14126
Thanks! :D

Yeah, the sound just continues while in console/menu/pause mode. There's nothing i can do about it.

2000 wpolies? LOL! I have'nt even checked with r_speeds 1. Oh well.

I lack texturing skills and modelling skills. Im also lacking good reference photo's of the Launch Tower. So its quite impossible for me to make a 100% matching tower.

Well, my main goal was to create the exact same sequence as in: http://video.google.nl/videoplay?docid=-2510091430596079774&q=nasa+launch I want the whole sequence to be seen from a trigger_camera entity. But there's a bug with the camera that somehow screws up the exhaust flame...

Yeah, the ET (External Tank), SRB's (Solid Rocket Boosters) are of course made with high detail, especially the exhaust nozzles of the Orbiter and the SRB's.

If only i can get this stupid func_tracktrain and trigger_camera thing fixed. But im affraid its in the Spirit code...
Commented 17 years ago2007-02-03 20:36:49 UTC Comment #14141
Very cool! If you manage to get the camera stuff working, you could also add a Google Earth pic of the launch site. Maybe you could use the gfx/env maps only for the sky and clouds and make the ground with a 3D skybox. I don't know if it's possible with Spirit...
Commented 17 years ago2007-02-04 08:34:13 UTC Comment #14145
Maaaybe... Ill try it out, thanks. :D
Commented 17 years ago2007-02-05 12:59:03 UTC Comment #14154
Kasp:

I gave it a thought and i think im gonna do this in Source instead. More space available to me.

And since you're pretty much Pro with Source, im asking you if you would like to be my advisor. Is it possible to make the same kind of exhaust flame in Source as the one in the HL1 version?
Commented 17 years ago2007-02-05 14:40:04 UTC Comment #14155
I'm not sure if the exact same flame is available, but I do know that you can even add a heat distortion effect. We could also ask Captain P, since he's worked with particle effects before (my Source maps are usually more static)
I'll investigate a bit.
Commented 17 years ago2007-02-05 14:59:07 UTC Comment #14156
Would be nice, i can't stand Hammer 4, crashes on me a lot. :/
Commented 17 years ago2007-02-06 19:41:58 UTC Comment #14167
(I love you Habboi don't be hatin' :P)

That's too much information for me :)

As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.
Commented 17 years ago2007-02-11 18:56:12 UTC Comment #14200
Looked great, but got an error message when I started hl. :( Ah well, will keep trying.
Commented 17 years ago2007-03-13 15:26:38 UTC Comment #14375
Wow, a while later, downloaded it and it worked! Only this time I used my steam half-life version.

Fantastic!
Commented 17 years ago2007-07-26 23:09:07 UTC Comment #15424
Muzzle can you send me the rmf file for this map im playing on making a air base for day of defeat and id be honarded if you had your creation in my map. send big_kev726@yahoo.com maybe we can make a map togather!
Commented 17 years ago2007-07-26 23:09:49 UTC Comment #15425
Planing*
Commented 17 years ago2007-07-27 07:52:14 UTC Comment #15426
Sorry, but im not going to send the rmf to anyone. Basically because im continuing its development for Source, as seen here:

http://www.themightyatom.nl/screenshots/sts_121_1.jpg
http://www.themightyatom.nl/screenshots/sts_121_2.jpg
http://www.themightyatom.nl/screenshots/sts_121_3.jpg
http://www.themightyatom.nl/screenshots/sts_121_4.jpg
http://www.themightyatom.nl/screenshots/sts_121_5.jpg

Maybe we can sort things out. Email me, and show me some of your mapping capabilities.
Commented 17 years ago2007-08-06 02:44:49 UTC Comment #15513
ive made well over 100 maps for dod, dod_orange2, dod_blue, snow_snipers, crasy_jump2, Spacetemple, and when i see maps i know exc what should be added and i would really like to work with you with my creaction and your bluiding we could make the prefect top 10 map.
Commented 17 years ago2007-08-06 07:55:45 UTC Comment #15519
Thats fine, but im not going to install Yahoo Messenger just for this. MSN only. Sorry.
Commented 15 years ago2009-05-28 18:35:42 UTC Comment #17533
where do i go when im doing downloading???
Commented 15 years ago2009-05-29 09:26:46 UTC Comment #17535
What?

Not sure what you're saying, but to download this, click the green download button.

You must log in to post a comment. You can login or register a new account.