Space Shuttle Discovery (Mission STS-121) is ready for launch at Launch Complex 39 B at John F. Kennedy Space Center, Florida, USA.
T- 00h 01m 00s and counting...
How to install:
Open the zip and extract the sts_121 folder plus the four dll files (This mod uses the latest version of Spirit, these dll file are very important!) into your Half-Life root folder. The four dll files MUST be placed in the Half-Life root folder for this mod to function. The files sw.dll and hw.dll may allready be there, so back these up before you install.
This mod is horribly unfinished and i temporary put development on hold due to bugs in Spirit's entities.
Bugs: On slow computers, the sound may get out of sync with the ingame sequences.
Reminds me of the Goldeneye rocket sequence for some reason.
Don't you know already Habboi doesn't play maps, only comments on screenies?! (I love you Habboi don't be hatin' :P)
Wad issues fixed.
The only thing that broke immersion for me was the transparent texture for the main tower... otherwise, everything was spectacular!
As it was lifting off, I noclipped to follow it up... breathtaking; the hair on the back of my neck stood up!
Just when you think you've seen everything with the HL engine, somebody does something like this... Simply amazing, period.
Can't wait for the updates!
And keep in mind that the launch tower was the hardest thing to do, it consist of countless numbers of steel bars, pipes, wires and what not. Its very difficult to make a perfectly matching tower as the real one. so, of course its a bit ugly.
Did the sound (mp3) work for you? How was the timing?
And at around 2000 wpolys, you certainly have room to add to this--this won't be a playable MP map, obviously. Plus you have all the room in the world to add models--the epolys were zero lol!
Maybe for the tower custom textures of the real tower would look better than the transparent ones. If all fails, you could just cop out and make the tower a model
You could do a lot of camera work with this too, the only limitation being that when your at altitude, looking down betrays the trick of the skybox. Maybe you could figure out a practical method to blend the ground, skybox for this purpose--this is always a pain with HL... but I'm sure there is a way to make it work.
Last nitpick, the info_player gordon starts stairing face first in the side of the launch foundation... put the spawn in full view of that pretty orbiter/boosters, in all their glorious detail!
Again, breathtaking stuff!
Yeah, the sound just continues while in console/menu/pause mode. There's nothing i can do about it.
2000 wpolies? LOL! I have'nt even checked with r_speeds 1. Oh well.
I lack texturing skills and modelling skills. Im also lacking good reference photo's of the Launch Tower. So its quite impossible for me to make a 100% matching tower.
Well, my main goal was to create the exact same sequence as in: http://video.google.nl/videoplay?docid=-2510091430596079774&q=nasa+launch I want the whole sequence to be seen from a trigger_camera entity. But there's a bug with the camera that somehow screws up the exhaust flame...
Yeah, the ET (External Tank), SRB's (Solid Rocket Boosters) are of course made with high detail, especially the exhaust nozzles of the Orbiter and the SRB's.
If only i can get this stupid func_tracktrain and trigger_camera thing fixed. But im affraid its in the Spirit code...
I gave it a thought and i think im gonna do this in Source instead. More space available to me.
And since you're pretty much Pro with Source, im asking you if you would like to be my advisor. Is it possible to make the same kind of exhaust flame in Source as the one in the HL1 version?
I'll investigate a bit.
That's too much information for me
As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.
Fantastic!
http://www.themightyatom.nl/screenshots/sts_121_1.jpg
http://www.themightyatom.nl/screenshots/sts_121_2.jpg
http://www.themightyatom.nl/screenshots/sts_121_3.jpg
http://www.themightyatom.nl/screenshots/sts_121_4.jpg
http://www.themightyatom.nl/screenshots/sts_121_5.jpg
Maybe we can sort things out. Email me, and show me some of your mapping capabilities.
Not sure what you're saying, but to download this, click the green download button.