The board is a func_door that activates once you walk into the multimanager in the end of the plank. Once the func_door activates theres 3 trigger_push entities that move you from the board only if you jump, you can stay on the board aslong as you want, making it go up and down.
The length and height of your jump depends if you run or jump while standing.
Raised the triggers heights so that you need to jump to activate it.
Special thanks to Rowleybob for helping with some problems.
It would be cool if you only HAD to jump on it to make the board/door activate. (maybe by putting the trigger multipe abovee the player. timed right, it would only activate by jumping---maybe :P)
your trigger push is set to go straight up. Did you experiment with angles or maybe multiple pushes?
Anyway, a really neat idea, that could definitely use more refinements. To what extent you'll get this to work though, I'm not sure how much is possible with what you have to work with.
Please PM me with any updates!
I had trouble with the angles with the push, I posted about it in the forum and got some answers. Up is a better direction than straigh forward, which would just shoot you off of the board, therefor not being "realistic" at all.
I'll try if editing the multiple and try different timers. I also did try adding multiple push entities but In my own opinion, it got crewd more than fixed with more than 2.
I'm already planning to make a MP map with some of these, probably some entry for the water competion aswell....now everyone can copy my idea and the competion will be flooded with different kinds of boards
You didn't include the .rmf on this one!
This will be really cool if you can get it to work.