Commented 17 years ago2007-02-14 00:57:02 UTCComment #14220
K. Another spectacular entry: I don't envy "a" with the judging.
The body and scale look perfect, though there is room for improvement in terms of textures imo. It's always difficult to texture propertly a mass of triangles--like the ones by the front fender--, but I thin they could be "betterly" done. There's a couple faces like the front right bumper that all you have to do is hit "face" in texture properties, and it will look better.
More on textures, maybe using a slightly distinct texture for the ground effects, bumper will make them stand out just enough to look more natural--the current texturing makes the body look all too uniform. Same goes for the center console, interior doors, and floor carpet: they all look way too uniform as to blend together too seemlessly.
This stuff said, the construction and attention to detail is superbly spectacular. Each contour of the original car is represented afaik--I never owned a Camaro--, and stuff like the front of the car, those rims, and the nice glass bits really attract attention.
There is some nice interior detailing too with the pedals, shifter, P. brake, and the nicely-textured console. With a car like this, it's a bit of a letdown that you don't have a toggable sound system and phat-looking radio face, but whatevs: for the time you put into this, it's a superb product!
The idling sound is nice, but as aftormentioned, a nice bassy, togglable sound would have fit this theme perfectly!
-interactivity: nothing to open or turn on = boring.
The last thing I can think to add would be to make the tops of the seats func_illusionary, so when you jump in and crouch, you have the correct first-person view. (you might have to add invisible brushes overhead to achieve the proper heigh).
Anyway, superbly done! Another excellent entry from Tetsu0!
The body shape and scale looks spot on afaik and those rims are wickedly wicked.. Can't wait to see it with the proper textures!
LOL one thing I see we all forgot were side view mirrors!! (none of our cars have them!)
The body and scale look perfect, though there is room for improvement in terms of textures imo. It's always difficult to texture propertly a mass of triangles--like the ones by the front fender--, but I thin they could be "betterly" done. There's a couple faces like the front right bumper that all you have to do is hit "face" in texture properties, and it will look better.
More on textures, maybe using a slightly distinct texture for the ground effects, bumper will make them stand out just enough to look more natural--the current texturing makes the body look all too uniform. Same goes for the center console, interior doors, and floor carpet: they all look way too uniform as to blend together too seemlessly.
This stuff said, the construction and attention to detail is superbly spectacular. Each contour of the original car is represented afaik--I never owned a Camaro--, and stuff like the front of the car, those rims, and the nice glass bits really attract attention.
There is some nice interior detailing too with the pedals, shifter, P. brake, and the nicely-textured console. With a car like this, it's a bit of a letdown that you don't have a toggable sound system and phat-looking radio face, but whatevs: for the time you put into this, it's a superb product!
The idling sound is nice, but as aftormentioned, a nice bassy, togglable sound would have fit this theme perfectly!
-interactivity: nothing to open or turn on = boring.
The last thing I can think to add would be to make the tops of the seats func_illusionary, so when you jump in and crouch, you have the correct first-person view. (you might have to add invisible brushes overhead to achieve the proper heigh).
Anyway, superbly done! Another excellent entry from Tetsu0!