Aim_Charge

Counter-Strike CS
Aim_Charge by scorpio
Posted 17 years ago2007-02-18 23:48:21 UTC • Completed • Counter-Strike
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Name
Aim_Charge
By
scorpio scorpio
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2007-02-18 23:48:21 UTC
Updated
17 years ago2007-02-18 23:48:21 UTC
Views
1365
Downloads
511
Comments
3
Reviews
0
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Aim_Charge

T-Side (Challenging)
The terrorists must charge through the map to
plant the bomb or detonate the explosives.
Terrorists only have desert eagles.

CT-Side (Slightly Challenging)
The counter-terrorists must defend the bomb site
and the explosives near their base.
Counter-Terrorists only have AWPs.

3 Comments

Commented 17 years ago2007-02-19 00:32:25 UTC Comment #14262
You fixed it!!1 :)

Pretty neat idea, that one team is stuck inside the battlements, and the other to roam free outside. The bomb detonation idea is also interesting. It'd be interesting to see how it plays!

The architecture is quite blocky, but the general structuers are interesting. Add some trims and other stuff to make it all look less square. Maybe alos add some nice small detail props to make it seem more realistic. The lighting is brighter than I like but it looks ok. Textures look fine imo.

This said, it's many times better than most aim_maps, so you win! I'd love to see how this plays. :)
Commented 17 years ago2007-02-19 17:16:53 UTC Comment #14267
Thanks. I don't know a great deal about mapping but I tried to keep the architecture blocky for better performance since it is a wide open area. I think too much detail would make things too laggy for players who don't have superb computers. I love detail but all those tutorials on r speeds and stuff scare me :P
This type of map is a bit of an experiment so I have no idea if people will like it or not.
Commented 17 years ago2007-03-01 17:18:13 UTC Comment #14308
"As long as you keep the r_speeds below 600"

The limits nowadays are pushed much further.

If you keep the r_speeds below 1000 - the map can be considered as optimized.

About the map - I don't see the concept working out.. Deagle vs. AWP isn't a very fair fight.

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