Aim_Charge
T-Side (Challenging)
The terrorists must charge through the map to
plant the bomb or detonate the explosives.
Terrorists only have desert eagles.
CT-Side (Slightly Challenging)
The counter-terrorists must defend the bomb site
and the explosives near their base.
Counter-Terrorists only have AWPs.
Pretty neat idea, that one team is stuck inside the battlements, and the other to roam free outside. The bomb detonation idea is also interesting. It'd be interesting to see how it plays!
The architecture is quite blocky, but the general structuers are interesting. Add some trims and other stuff to make it all look less square. Maybe alos add some nice small detail props to make it seem more realistic. The lighting is brighter than I like but it looks ok. Textures look fine imo.
This said, it's many times better than most aim_maps, so you win! I'd love to see how this plays.
This type of map is a bit of an experiment so I have no idea if people will like it or not.
The limits nowadays are pushed much further.
If you keep the r_speeds below 1000 - the map can be considered as optimized.
About the map - I don't see the concept working out.. Deagle vs. AWP isn't a very fair fight.