OK, this is my FINAL FINAL version of
my hydroxide map. in this version i kept the general layout of the origonal map, but as the name implies i extended the map to increase playing space out in the courtyard. I also added some light fog, made the spikes hurt you, and tried to minimize camping in the basement. Due to compile times i likely wont be altering the map any more, unless it is a necessity. none the less i would still appreciate feedback!!
Speaking of architecture, there are things floating in the air which makes the whole thing even less believable (just look at the wooden thing in the screenshot floating over the pillars)
The underground part is too big and too dark in my opinion, and it would only affect gameplay in a negative manner...