Fog Effect

Half-Life HL
Fog Effect by BrattyLord
Posted 17 years ago2007-03-19 16:37:01 UTC • Examples • Half-Life
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Name
Fog Effect
By
BrattyLord BrattyLord
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2007-03-19 16:37:01 UTC
Updated
17 years ago2007-03-19 16:41:31 UTC
Views
3663
Downloads
1050
Comments
5
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How to make a simple Fog Effect.

Simply press the radioactive sign to open the door. when you do that, the misty steam fog stuff will come out and fill the room. Nice for horror maps, but poorly done in this example.

As you see, I really went all-out on the architecture ;)

The sprite needs to be in valve/sprites, otherwise the map won't run.

If you don't have a folder for it, make one.

5 Comments

Commented 17 years ago2007-03-19 19:12:22 UTC Comment #14418
its just a bunch of sprites close to eachother, well i guess its a neat affect how it comes out of the door....kewlness
Commented 17 years ago2007-03-20 18:24:57 UTC Comment #14431
Meh I believe this could of been achieved in a much cooler way using func_conveyeurs. Its a good map for learning how to use triggers and sprites but the fog is a bit static and incredibly bright because of the additive setting :)
Commented 17 years ago2007-03-20 23:38:51 UTC Comment #14433
yeah, I did it pretty poorly... But I noticed there was no example map to show the idea of how to make a room... foggy, so I decided to post one.

That brightness effect can be pretty interesting for more abstract maps, though I admit here it looks... silly.
Commented 17 years ago2007-05-10 18:13:38 UTC Comment #14836
I've never really thought of useing fog in a map, I should try that somtime. I dont know why im saying this part, but I was only able to kill 3 Zombies by making them hit eachother. But nice example map.
Commented 16 years ago2008-09-02 16:27:36 UTC Comment #15182
nice!

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