3D Skybox for HL1

Half-Life HL
3D Skybox for HL1 by Soup Miner
Posted 17 years ago2007-03-28 20:41:58 UTC • Examples • Half-Life
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Name
3D Skybox for HL1
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2007-03-28 20:41:58 UTC
Updated
17 years ago2007-03-28 20:49:07 UTC
Views
7683
Downloads
1298
Comments
6
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This is an amazing effect you can use to mimic the Source engine's 3D skybox in any Goldsource game. In essence, what this little trick does is replace a massive amounts of world geometry with a skybox model with an origin in the center of the map. Since the model uses a significantly smaller amoutn of CPU to render than its world-brush equivalent, you can have a seemingly endless world without killing your PC.

The only downside to this is that you will have to find some way for the origin of the skybox model to ALWAYS be visible, but where there's a will there's a way. Put it in a reversed hint box or something.

6 Comments

Commented 17 years ago2007-03-28 21:05:02 UTC Comment #14513
So, it's just a huge model? I don't see what's so amazing about that, to be honest. I mean, it looks fantastic, but technically, it's not that hard to do. This same effect was used in some Day of Defeat maps, where they used large models for hills in the background. Not so revolutionary, but still useful if you know how to model, I suppose.
Commented 17 years ago2007-03-30 13:45:04 UTC Comment #14526
oooh nice :D

now to learn how to compile models ...
Commented 17 years ago2007-04-02 00:21:37 UTC Comment #14549
Nice example but do you really need a model that goes way off the grid?
Commented 17 years ago2007-04-02 07:53:53 UTC Comment #14550
Well it needs to span far enough to give the impression that it keeps going.
Commented 17 years ago2007-04-14 05:14:23 UTC Comment #14618
Not a bad idea..

Though you'll need a huge max vis. distance to make the skybox visible in all the areas of the map..

Anyways - doesn't a model going off-grid produce any errors?
Commented 17 years ago2007-04-14 11:44:59 UTC Comment #14622
None, that's the beauty of it. Only the origin of the model actually needs to be in the world for it to work.

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