de_mainframe2_cz

CS: Condition Zero CZ
de_mainframe2_cz by Cat Like Thief
Posted 17 years ago2007-04-03 18:42:53 UTC • Completed • CS: Condition Zero
Loading...
Screenshot Thumbnail
Name
de_mainframe2_cz
By
Cat Like Thief Cat Like Thief
Type
Map
Engine
Goldsource
Game
CS: Condition Zero
Category
Completed
Included
BSP
Created
17 years ago2007-04-03 18:42:53 UTC
Updated
17 years ago2007-04-04 12:46:06 UTC
Views
1200
Downloads
408
Comments
8
Rating
2.00 (1)
Reviews
0
full star full star empty star empty star empty star Download

My new cz map, all comments welcome! Enjoy!
Allows bots

8 Comments

Commented 17 years ago2007-04-04 02:31:07 UTC Comment #14560
First of all you didn't need "allow upload". And secondly haven't tested the map yet but it looks like that the rooms are boxy and textures are stretched. But I can be wrong...
Commented 17 years ago2007-04-04 05:12:27 UTC Comment #14561
Why on earth did you include a "," in your name? This could give problems. I hope your bsp file does not have the comma in its filename.

This is just a dumb example of crappy typing. Watch your typing!
Commented 17 years ago2007-04-04 10:57:27 UTC Comment #14563
Easy Muzzle, It's just a typo :P
We all do it sometimes.
And some people does it more than others etc etc.

Downloading the map..
Commented 17 years ago2007-04-04 11:06:07 UTC Comment #14564
Review.

I was matter of fact impressed by this map on the same time as there were many things wich I didn't like.

-The size off the doors was iregular, some doors were huge, some were too small. Try to make one door wich has perfect size, copy it and use it everywere (of course not with the same texture)
-U used some prefabs - make ur own instead.
-The map was pretty empty
-World algined decals (bomb zone B had a reversed B, tutorial on how to fix it here: http://www.twhl.co.za/tutorial.php?id=45 )
-You used lightentities, use texture lights or "texlights". (tutorial on how to use texlights here: http://www.twhl.co.za/tutorial.php?id=54 )
-The ceiling was very low in some areas.
-Texturing was pretty bad.
-Boxyness

Tho there was quite many bad things I was still impressed by the structure of the map wich was great.
You managed to create a quite large map even with height differences and still the map was keeping it together.
A large + for that.

+Map structure
+Outside area (I liked it, but still it was a bit empty)

2 stars all in all.
Keep up the good work.

PS
When creating CZ or CS:S maps, remember to include in your description if the map supports bots or not.
Commented 17 years ago2007-04-04 12:44:49 UTC Comment #14565
Thanks for the comments, i dont see how a an accidental comma in the map name is worthy of review as i was looking for reviews on the map itself. thanks for the tips madcow, this is my first completed map so theres still a lot to learn, but u learn from your mistakes. i didnt mean to check the allow upload box i'll untick that if i can. and kurosaki please review the map before giving me a review... otherwise its pretty pointless giving me your thoughts isnt it!
Commented 17 years ago2007-04-04 14:56:28 UTC Comment #14568
I didn't include it in my review but if you work this map up.
Put in some detail, more arch and fill up the emptyness, it will rock.
The firefights was great (I played against bots)
The bots behaved OK, but they often got stuck behind the metal-bars in the underground waternetwork.
I'm not very familliar with bot nav but there should be a way to make them go around the bars.
Ask The hunter, he is good with bots - Source bots and CZ bots are as far as I know pretty much the same.
Commented 17 years ago2007-04-04 22:01:57 UTC Comment #14571
Me? Good with bots?

never.

:)
Commented 17 years ago2007-04-06 13:09:01 UTC Comment #14582
haha, thanks mate, ive already started on some of the tips you gave! was thinking of making a source version as well as fewer people are playing cz these days :(

You must log in to post a comment. You can login or register a new account.