Time Machine

Spirit of Half-Life Spirit
Time Machine by splatzone
Posted 17 years ago2007-04-11 19:40:10 UTC • Unfinished • Spirit of Half-Life
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Name
Time Machine
By
splatzone splatzone
Type
Mod
Engine
Goldsource
Game
Spirit of Half-Life
Category
Unfinished
Created
17 years ago2007-04-11 19:40:10 UTC
Updated
17 years ago2007-04-12 10:28:46 UTC
Views
3861
Downloads
832
Comments
7
Download

Updated version with the bug with the future door removed.

Venture to the past or the future! But don't at the same time cos it'll break the machine :|

Check the thread for more info:
https://twhl.info/thread/view/13591

IT IS NOW IN MINIMOD FORMAT, EXTRACT TO YOUR HALF-LIFE FOLDER!

7 Comments

Commented 17 years ago2007-04-12 12:55:50 UTC Comment #14610
Pretty darn neat!

Texturing could use a little more work, though. I kinda like the clock going nuts!

Improve and expand! :D
Commented 17 years ago2007-04-12 12:58:19 UTC Comment #14611
Thanks, this was just a proof of concept if anything. Just to see what the reaction would be to a map like this :)
Commented 17 years ago2007-04-12 12:59:22 UTC Comment #14612
Oh another thing - did anyone get that it was supposed to be in an amusement park? Thats why there's tracks on the floor. If you run out after pressing a button you'll see it all happen :)
Commented 17 years ago2007-04-14 12:21:56 UTC Comment #14623
haha! thats funny!

Nice original thought...
Commented 17 years ago2007-04-15 14:40:15 UTC Comment #14632
oh, you can prevent the broken machine by making a multisource for each of them, and when you press a button, it disables the other button for a certain amount of time... you can do that through like a relay thingy, and some kind of on and off switch.
Commented 17 years ago2007-04-15 14:50:42 UTC Comment #14633
But you do not know the time it will take for the player to explore the set. The real problem is if he goes back in and presses the other button. Wish there was an input and output system - would solve everything :(
Commented 17 years ago2007-04-17 18:57:32 UTC Comment #14642
Hammer should have like an event handler tool...

I wish Hammer had a tool that would make it possible to code various sequences and such... also deal with entities and triggers... in HAMMER...

You know what I mean... heh... sorry, long day...

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