Commented 17 years ago2007-04-19 16:08:35 UTCComment #14664
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
Commented 17 years ago2007-04-19 16:26:43 UTCComment #14665
Thanks!
I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.
Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.
Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. A blue textured elevator would be silly, eh?
Commented 17 years ago2007-04-28 04:46:00 UTCComment #14757
Loved it, for the most part. Those scrolling textures were really nice touches, and I felt the lazarz were quite well done, although they did clash a bit with the rest of the hall. However, it was very repetitive, and used the same architecture all around. This architecture was quite well made though, so I suppose it deserves the four stars I gave it before.
2 weeks agopurblepaleI'm trying to test weapons in my goldsrc mod, anybody know a good map (preferably with enemies) to test on?
2 weeks agoErtyFor maps in the HL campaign, you could try out some from We've Got Hostiles or Surface Tension
2 weeks agoErtyAlthough when making a mod with custom weapons/monsters, it's always a good idea to create a 'zoo' test map, which features all custom weapons/monsters, both in isolation and in example scenario (e.g. a combat room with enemies)
2 weeks agoimfromthefuturealready have an account here but made a new one cuz i like this username better, anyways hiii
2 weeks agoThe Mad CarrotYou could've just messaged a moderator or admin and ask for a name change
2 weeks agoOskar PotatisWelcome back, what's your old name?
1 week agomonster_urbyThere are no new competitions planned yet. There may be a collaboration project in the near future, but don't hold me to that. I'm not running it.
1 week agoMeerjel01Make a crap-post competition or something similar.
1 week agostop!check out de_nuke2 best map ever, I promise xD
6 days agoRwakyguys im currently trying to edit some textures in half life 1 and using Half life Texture Tools. I have no fukin idea how to replace texture file in my .wad. Anyone knows how to?
6 days agoAdmer456HLTT cannot replace textures, it can make new WADs mostly
6 days agoAdmer456Your best bet is to use WadMaker, and have a folder full of texture images. Then, as you update the individual images, just drag'n'drop the folder onto WadMaker and it'll regenerate the WAD
5 days agoFingersntoesIf p(x)= -3x⁴+x² then p'(x)=-12x³+2x. To find if p(x) is decreasing or not i have to simplfy the formula of the derivative
5 days agoFingersntoes2x(-6x²+1)=0 -> 0 , 6^-1/2 and -6^-1/2 solves the porblem
5 days agoFingersntoesso if i gather them up in a table the problem should be solved.
5 days agoFingersntoesBut i am hesitating to make that 😭😭😭😭😭😭😭😭
I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.
Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.
Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
I never made a random event generator...
hah, this hallways beats the hell outa my wimpy hallway!
//checks...
Oops! It was made by M_Gargantua: https://twhl.info/vault/view/2788
Sorry, BL, i should've checked...
@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. A blue textured elevator would be silly, eh?
Nice and clean hallways.
(download and actual review to come soon)
Win.
The lasers should be blue.