Admer456If it ain't broken, don't fox it!
Send Message
- Logins
- 9264
(2.87 per day)
- Profile Hits
- 17616 (5.46)
- Forum Posts
- 1367 (0.42)
- Vault Items
- 11 (0)
- Journals
- 60 (0.02)
- Wiki Edits
- 195 (0.06)
- Comments
- 738 (0.23)
- Shouts
- 2241 (0.69)
- Name
- Admer (read: Add-murr)
- Preferred Pronouns
- He/she/they
- Joined
- 16th January 2016 (8 years ago2016-01-16 17:35:26 UTC)
- Last Visited
- 8 hours ago2024-11-17 15:24:44 UTC
- Email
-
admer456@gmail.com
- Website
- https://microfox.dev/
- Occupation
- WDYM occupation? Bosnia is independent
- Interests
- Programming, mapping, video and music production
- Location
- Bosnia and Herzegovina
- Languages
- English, Bosnian/Serbian/Croatian
- Birthday
- 23/02
- Steam Profile
- 654remdA
- Skills
- Mapping, Modelling, Programming, Music/sound effects, Texture creation
I'm a 22-year-old gamedev who started out with HL modding in 2014. I am the author of
Half-Life: ADM.
I also work on:
I worked on:
Current PC specs:
- EVGA RTX 3060
- Intel Core i5 8400
- 16 GB DDR4
Engines I've toyed around with:
GoldSRC, Source 1 and 2, Quake engine,
CryEngine 1
Engines I've tried for gamedev (
more, less,
little):
- idTech 4 - serviceable, good technology inside, tooling fairly lacking
- idTech 3 - very nice MP engine, bit GoldSRC-like, needs lots of work for proper SP games
- Godot - Unity but extremely tiny & open-sors, I really like it, currently using 4.3!
- Unigine - Unreal Engine-like but extremely lightweight, really sweet to work with
- Unity - it's serviceable with good documentation. NOT a fan of the licencing
- CryEngine 5 - powerful but not indie-friendly at all
- Unreal Engine 4/5 - very hardware-demanding, C++ compile times huge. Despise it