ts_constryard (The Specialists)

Not Listed (Goldsource) NL
ts_constryard (The Specialists) by Fergo
Posted 17 years ago2007-10-01 11:20:09 UTC • Completed • Not Listed (Goldsource)
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Name
ts_constryard (The Specialists)
By
Fergo Fergo
Type
Map
Engine
Goldsource
Game
Not Listed (Goldsource)
Category
Completed
Included
BSP
Created
17 years ago2007-10-01 11:20:09 UTC
Updated
17 years ago2007-10-03 20:32:11 UTC
Views
2458
Downloads
737
Comments
5
Rating
5.00 (2)
Reviews
0
full star full star full star full star full star Download (3.75mb)

This is an The Specialists map that I've made a few months ago. My intention was to create a nice detailed map on a construction yard, without giving so much attention to the r_speeds. The result you can check on the link below, with some screenshots:

https://fergonez.net/ts_constryard.html

The r_speed is very high (some places I get almost 2000 visible polys), but as I said, my focus on this map is on the brushwork, not on the polys.
Even with those r_speeds, I've played it with 6 other friends with no problem to the server/clients.

Thanks for reading!
Regards,
Fergo

5 Comments

Commented 17 years ago2007-10-01 12:30:21 UTC Comment #15707
Looks very good!

Do you actually need The Specialists installed to look at it?
Commented 17 years ago2007-10-01 19:24:08 UTC Comment #15713
Thanks!
I whink you can use HLDM to see the map, as the spawn points are basically info_player_deathmatch.

Fergo
Commented 17 years ago2007-10-02 13:03:06 UTC Comment #15717
Yeah it does work in HLDM. Very nice.

Only a couple of things I found a bit odd-

1. There are two (that I found) invisible brushes in the middle of the road which stop players moving through them for seemingly no reason. This seemed a bit odd.

2. The music is cool but doesn't seem to actually come from anywhere.

Apart from those things, great map. Your attention to detail is great.
Commented 17 years ago2007-10-02 19:17:15 UTC Comment #15721
Humm... I see what happened. This map is for The Specialists. I've used a car model (where the sound comes from) that comes with TS, and you ran the game on HLDM, so you probably don't have the car model.
The invisible brushes you see are clipbrushes that I've used to make the car models "not passable". :D

Fergo
Commented 17 years ago2007-10-03 00:11:21 UTC Comment #15724
This map is pretty cool with TS3, but, even with the powerups well placed, the main action of it works almost on the ground, it's kinda empty on the roof part.

The theme is just a lot intersting because of the building under construnction and I'm sure it will make you angry because you falled down from the last floor!

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