Commented 17 years ago2007-10-21 23:38:17 UTCComment #15841
Ok I lied, I couldn't wait. Needed the fix.
- Short. I beat it in two minutes. - Easy. Way too easy. People need a challenge. It had some elements like the double-fling and the orbs, but you could've combined them to make a puzzle that was more interesting and challenging. We all went through those things by themselves in the first few training puzzles.
+ First room was cool. Interesting to give the player a puzzle to get the device, and it was short enough to not distract from the Portal experience. People play Portal to use the Portal device, after all. +WCC!
Well, it was pretty much what you promised. Easy, not special, and there was a neat thing. Now that we know you can make these, lets see something a bit more challenging. So 3'd for not being special, but not sucking either.
Commented 17 years ago2007-10-22 00:05:23 UTCComment #15843
Thanks, yeah this map was more for me learning all the stuff, as you could see it progressed from the easy stuff to the more advanced, Ill see if I can get another one thought up for ya
Commented 17 years ago2007-10-29 13:01:38 UTCComment #15883
I liked the gameplay! It didn't feel like portal, which was good in a way even tho I really like the typical portal style.
The stacking puzzle was a nice difference for example.
However, it was a bit too easy, and is it just me, or was that energy ball moving very slowly? I've not yet mapped for portal, but judging by the speed I believe you can edit how fast you want it to move? I would speed it up a bit, becuase it was VERY slow.
As I said, the gameplay was good, but I didn't like the way the map looked. It looked very rushed. The textures was not algined and it was very square.
Come on guys, keep supplying. I need this man.
- Short. I beat it in two minutes.
- Easy. Way too easy. People need a challenge. It had some elements like the double-fling and the orbs, but you could've combined them to make a puzzle that was more interesting and challenging. We all went through those things by themselves in the first few training puzzles.
+ First room was cool. Interesting to give the player a puzzle to get the device, and it was short enough to not distract from the Portal experience. People play Portal to use the Portal device, after all.
+WCC!
Well, it was pretty much what you promised. Easy, not special, and there was a neat thing. Now that we know you can make these, lets see something a bit more challenging. So 3'd for not being special, but not sucking either.
Most of the entities probably has some easy-to-use tools to place in the map with the new version of Hammer for Portal.
It didn't feel like portal, which was good in a way even tho I really like the typical portal style.
The stacking puzzle was a nice difference for example.
However, it was a bit too easy, and is it just me, or was that energy ball moving very slowly?
I've not yet mapped for portal, but judging by the speed I believe you can edit how fast you want it to move?
I would speed it up a bit, becuase it was VERY slow.
As I said, the gameplay was good, but I didn't like the way the map looked.
It looked very rushed.
The textures was not algined and it was very square.
All in all, I'd say 2.5 which is rounded up to 3
Good job, but can be improved a lot.