Dm Hairpoint

Half-Life: Deathmatch HLDM
Dm Hairpoint by hlife_hotdog
Posted 17 years ago2007-11-13 21:28:53 UTC • Completed • Half-Life: Deathmatch
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Name
Dm Hairpoint
By
hlife_hotdog hlife_hotdog
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2007-11-13 21:28:53 UTC
Updated
17 years ago2007-11-22 00:49:19 UTC
Views
2908
Downloads
1009
Comments
4
Rating
4.50 (2)
Reviews
0
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Dm Hairpoint

A map by Hotdog

Design: Dm Hairpoint is entirley my own work but the inspiration came from a picture of a game level I had seen. I don't know what game it is but I owe some credit to it. I also used this map as a base for a few architectural experiments including the domed arched-tunnel, small detailed trims, hanging wires and double layer water. The last idea came from Rimrook's Alpestrine map in the pool. It makes the water look som much more real. I also used, for the first time, null texturing on every possible face This map is arena style so only 2-3 player server would have fun with this otherwise it'll turn into a bloodfest. There is plenty of cover but also open areas and only half the map is lit, turning this map into a stalking ground. Have fun!

Textures: Textures from Poke646, the creator of Broken Palace (great map by the way), The Specialists and many other sources.

Credits:
Various different mods for the models including TS, Move In and Global Warfare.
Rimrook for water technique

4 Comments

Commented 17 years ago2007-11-15 10:40:17 UTC Comment #15989
Needs some lighting.......can't see anything...
Commented 17 years ago2007-11-15 16:22:22 UTC Comment #15993
you played it before rating it, yes?

Remember to at least list a couple of +'s and -'s to help the mapper, a rating isn't much use without them!
Commented 17 years ago2007-11-17 20:01:35 UTC Comment #16018
On my computer fps drops to 10, when I am in the middle of a map, and it's just so much dark, I can't even see my hands.
Commented 16 years ago2008-07-03 15:06:24 UTC Comment #16748
Really dark and i had to turn my gamma up to see anything. Plus i was playing it in a sun-drenched room that bled out the colors even more, so i'll have to play it again when it's dark. That said, from what i can see this map looks amazing! Those vaulted archways are impeccably constructed and textured.

Some ok sound and nice doodads that i could see like a blinking streetlight and the fountain.

Besides the darkness, Scale looks really huge in places like the size of the gate and the height of the fountain.

The wpolys are +3000 in some places, but it ran smoothly for me.

Despite the troubles i'm going 5 for the sheer beauty and nice ambience of the map, and just the wow factor on how pretty it was. Great work as always!

5*

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