cs_mountainhome

Counter-Strike CS
cs_mountainhome by boogieman360
Posted 17 years ago2007-12-14 19:14:45 UTC • Unfinished • Counter-Strike
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Name
cs_mountainhome
By
boogieman360 boogieman360
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP
Created
17 years ago2007-12-14 19:14:45 UTC
Updated
17 years ago2007-12-21 01:45:07 UTC
Views
1583
Downloads
587
Comments
2
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Hostage rescue map for Counter-Strike. I'm still not happy with most of my textures. I used a lot of textures from the vegas wad that I plan to possibly remove entirely as CS 1.6 doesn't come with this wad for some reason.

Counter-Terrorist spawn is temporary. I plan to extend the tunnel network a bit and have an additional open area for their spawn point.

2 Comments

Commented 16 years ago2008-05-29 12:28:19 UTC Comment #16685
This map is so big it's confusing. I would suggest don't expand the tunnels for three reasons: 1) It's so reminiscent of Half-Life 2) You go much slower when you're in a tunnel, and 3) Hostages can't go through tunnels. You should also add some more cover like in the open spaces around the house. Pleeeeez! Don't add open areas!
Commented 16 years ago2008-05-29 14:25:19 UTC Comment #16687
Do you really think it's big? My impression is that the CT's spawn is much too close to the Ts and rescuing hostages is far too easy. I do agree that I don't need to add any more large open areas, but I certainly will find a way to move the CT spawn farther out.

As for the tunnels, I meant the hallways in the side of the mountain. I think you are talking about the ventilation shafts in the house. I do not plan to add to that.

I'm glad you commented, maybe I'll finally pick this back up and finish it. Then I can start playing around with CSS and PVKII maps!

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