Rube Goldberg Machine

Half-Life HL
Rube Goldberg Machine by Alabastor_Twob
Posted 16 years ago2008-02-07 20:23:11 UTC • Examples • Half-Life
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Name
Rube Goldberg Machine
By
Alabastor_Twob Alabastor_Twob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
16 years ago2008-02-07 20:23:11 UTC
Updated
16 years ago2008-08-17 19:46:14 UTC
Views
7430
Downloads
1141
Comments
6
Rating
4.50 (2)
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I was bored, and had nothing better to do, so I made this.

[edit] Now there's another BSP. This one's got cameras, to view the action from better perspectives.

[edit] I've slowed the water down, and made the piano better. I also made the surrounding room better.

[edit] I made the water trough shorter, so you can see the circuit get completed when the cameras are on, and I dressed up the map a bit more.

6 Comments

Commented 16 years ago2008-02-07 20:51:22 UTC Comment #16348
Haha! Looks great! I have to play it again or no clip so I can see all the stuff better.

You might consider an optional camera to show different view points and mabye brightening a lil bit, but really good!
Commented 16 years ago2008-08-17 19:01:32 UTC Comment #9684
the wad file is missing
Commented 16 years ago2008-08-17 19:50:25 UTC Comment #9685
I've put in what I hope is the right wad file. It's possible that it's the wrong one, and the original has been deleted. If this the case, then you'll have to manually replace the textures and then compile the RMF.
Commented 16 years ago2008-11-17 10:36:02 UTC Comment #10354
Pretty nice, I liked the slapstick-induced ending. ;>
Those domino-like falling blocks needed a bit tuning though. Turned out a bit short too.

I'd give it a 3.5, meaning 4 in the current system. Good job.
Commented 14 years ago2010-08-11 12:24:41 UTC Comment #18343
Very nice! we have to create a rube goldberg machine for one of my major uni assignments, hopefully this gives me some inspiration!
Commented 10 years ago2014-12-01 13:06:21 UTC Comment #20765
I just played this again going through some old maps in the vault, what fun! =P

Nice work on the update! The timing seemed very fluid and believable for pretty much everything, and the ending is a smash =P

Great fun, we should do this again some day :P

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