Parent Attachments

Half-Life 2: Episode 2 EP2
Parent Attachments by Madcow
Posted 16 years ago2008-02-24 09:55:43 UTC • Examples • Half-Life 2: Episode 2
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Name
Parent Attachments
By
Madcow Madcow
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Examples
Included
BSP, RMF/VMF
Created
16 years ago2008-02-24 09:55:43 UTC
Updated
16 years ago2008-02-24 11:10:19 UTC
Views
4020
Downloads
1018
Comments
5
Download

Another small example, but it demonstrates something very useful.

Parent attachments.
Few people know about it, many people ask about it.

In TOB (and perhaps HL2, not sure I could not test it with the current Source SDK) the output based Parent Attachment system doesn't work.
It keeps UnParenting the base Parent making ParentAttachment impossible (I can't see an easier way to explain it?)

SO anyways, what I did here was that I used a point_clientcommand which triggers console commands instead of outputs and inputs, and that works fine.

So, basically using this I got a citizen to grab a small pipe.
I wanted to show of barney's metrocop mask, but apparently he got a new haircut before ep1, and the new one does not support the helmet because the hair sticks out on the front of it.

It doesn't matter tho, all parentattachments works like this.
Enjoy.

5 Comments

Commented 16 years ago2008-02-24 11:02:31 UTC Comment #16213
:o Stop using my requests for help to make example maps D:
Commented 16 years ago2008-02-24 11:09:46 UTC Comment #16214
Shut it U

You're the only one who keeps giving me ideas, that's why I love you so much <3
Commented 16 years ago2008-02-25 02:15:38 UTC Comment #16206
Did you get a PM Madcow?
Commented 13 years ago2011-06-19 21:22:46 UTC Comment #19284
YES HE DID I JUST READ IT IM IN HIS INBOX READING HIS SEXY MESSAGES
Commented 13 years ago2011-06-19 23:23:23 UTC Comment #19287
D:

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